BETTING RULES

BETTING RULES

1.  Tickets

  1. a) where BestBet360 has reason to doubt that a person who is the holder of a winning betting ticket is the person who purchased the said ticket, or where BestBet360 knows or reasonably ought to know that a person who is the holder of a winning betting ticket is not the person who purchased the said ticket, BestBet360 shall require such person to furnish, in support of his or her claim for payment on the ticket, an affidavit setting out the grounds of the claim, and may thereupon withhold payment to such person until the expiry of 90 days calculated from the date upon which the winnings became payable.

 

 (b)     BestBet360 shall retain all affidavits contemplated in terms of paragraphs (a).

 

  1. Void bets

            Unless otherwise specified in the rules applying to a specific sport, where a fixed odds bet is taken on an individual or team and such individual or team –

  1. is a “no show”;
  2. is eliminated prior to the event through injury or sickness;
  3. is eliminated from the competition due to a technical infringement, excluding mechanical breakdown, crash, fall or injury during the event; such a bet will be void. 

 

SOCCER

90 Minutes Play
All match markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra time, time allocated for a penalty shoot-out or golden goal. In the event of extra time, a new market may be created.
The only exception to this rule is in relation to Friendly matches, where all match markets will be settled based on the actual result when the game finishes (excluding any extra time), irrespective of whether the full 90 minutes is played.

Full-Time Result
Full-Time Result is based on the result of a scheduled match and will include any added injury or stoppage time but does not include extra time, time allocated for a penalty shoot-out or golden goal. In the event of extra time, a new market may be created.
The only exception to this rule is in relation to Friendly matches, where all match markets will be settled based on the actual result when the game finishes (excluding any extra time), irrespective of whether the full match is played.

Matches Postponed, Brought Forward or Abandoned
An un-played or postponed match shall become void unless it is played within 24 hours from the advertised date and time.

Should any match be played prior to the date or kick-off time denoted then any such match may be included provided the wager is placed not later than the revised kick-off time.

Any match abandoned before the completion of 90 minutes play will be void (unless the match is rearranged and played or an official result declared within 24 hours) except for those bets the outcome of which has already been determined at the time of abandonment. For example, first player to score or time of the first goal bets will stand provided a goal has been scored at the time of abandonment.

The only exception to the above abandoned match rule, is for all South American club matches where Full Time Result and Double Chance markets (both pre-game and in-play) will be settled on the score at the time of the abandonment providing the relevant league allows the result to stand.

Matches not Played as Listed
If a match venue is changed then bets already placed will stand provided that the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.

Settlement of Wagers
Where applicable, statistics provided by the Press Association (PA) will be used to settle wagers, unless there is indisputable evidence that the PA statistics are incorrect. Where PA stats are not provided, we will use independent evidence to support bet settlement. If there is conflicting independent evidence, we will settle on the majority independent view. When this is not clear, where applicable the official league website will take priority.

In the absence of any independent evidence bets will be settled based on our own statistics.

Player to score at any time (Anytime Goalscorer)

All players who take part in a match will be considered "runners" (players who enter the field during the 90 minutes). If a player does not enter the field during the 90 minutes, all bets will be refunded. 

Any selections taken from a match that is not completed will be treated as a non-runner. 

Please note that own goals do not count in the settlement of bets.

First/Last Player to Score

Bets are accepted on 90 minutes play only.

Every effort will be made to quote first/last player to score odds for all possible participants. However, players not originally quoted will count as winners should they score the first/last goal.

Team First/Last Goalscorer 
Bets on players not taking part in the match will be void. Own goals do not count.

In-play Next Goalscorer
Every effort will be made to quote Next Goalscorer to Score odds for all possible participants. However, players not originally quoted will count as winners should they score the Next goal. Bets on players not taking part in the match will be void. 

Subsequent enquiries by official bodies will not be considered for settlement purposes.

Own goals do not count.

In-play Who wins the rest of the match
This market refers to which team will score more goals in the remaining time. For example, If Man United is playing Arsenal and are 3-0 up at the 68th minute, this market will apply to who scores the most goals after the 68th minute regardless of what the score was at the 68th minute, so in this case should the final score remain 3-0, the wining result would be a draw.


Player to Score at any Time
All players who take part in a match will be considered 'runners'.

Any selections taken from a match that is not completed will be treated as a Non-Runner.

Please note that own goals do not count in the settlement of bets.

Goalscorer Match Bet
Both players must start the match for bets to stand.

Time of the First Goal
If a match is abandoned after the first goal is scored then all bets stand.

If a match is abandoned before the first goal is scored then all bets accepted for time bands that have been completed will be considered losing bets and any other time band which included the time band of the abandonment will be void and treated as Non-Runners.

Top Goalscorer
Only goals scored within the quoted division are counted for this market irrespective of the team (within that division) for which they are scored. The team quoted alongside the player is for reference only. Only league goals count - excluding play-off matches. Own goals do not count. Dead-Heat rules apply.

Season Match Bets/Team Points Totals
If any team does not complete all its fixtures then all match bets and team points, as well as total bets involving that team will be made void - win or lose.

Next Permanent Manager
Bets are settled on the next permanent manager as announced by the club. Caretaker bosses and interim managers do not count for this market. In the event of the person appointed not being called manager then settlement will be based on the individual chosen to pick the first team.

Managers to Lose their Positions by the end of the Season
The end of the season is defined as the time when the league programmes, including any play-off matches, have been completed.

Next Manager to Lose their Job (sack race)
If no manager has left his position by the end of the last scheduled league fixture (including any play-off matches) then the 'No Manager To Leave' option will be deemed the market winner.

Handicap Betting, including In-Play (3-way)
The settlement will be at the odds displayed using the actual score in the match adjusted for the handicap.

10 Minute Events
Events must happen between 0:00 and 09:59 to be classed in the first 10 minutes (e.g. a corner awarded in this period but only taken after 10:00 will not count).

Half Time Result, including In-Play
Bets will be void if the match is abandoned before half time.

Half Time Correct Score
Bets will be void if the match is abandoned before half time.

Half with most Goals
Bets will be void if the match is abandoned unless settlement of bets is already determined

1st Half Goals
Bets will be void if the match is abandoned before half time unless settlement of bets is already determined.

1st Half Corners, including In-Play
Bets will be void if the match is abandoned before half time unless settlement of bets is already determined.

Corners awarded but not taken do not count.

Half time - Full time Double Result
Extra time and penalty shoot-outs do not count.

Bets will be void if the match is abandoned.

Correct Scores
Predict the score at the end of normal time. Own goals count.

ASIAN HANDICAPS
Please refer to the following examples regarding the settlement of bets:

Handicap Line 0 ball 
If either team wins by any margin they (the winning team) are to be settled as the winning selection. In the event of a draw, all bets are void and stakes are refunded.

Handicap Line 0,0.5 ball 
Team giving a 0,0.5 ball start:

- Win by any score - All bets on this selection are winners.
- Draw - Half the stakes are refunded on this selection. The other half of the stake is classed as a loser.
- Lose by any score - All bets on the selection are losers.

The team receiving 0,0.5 ball start:

- A win by any score - All bets on this selection are winners.
- Draw - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.
- Lose by any score - All bets on the selection are losers.

Handicap Line 0.5 ball 
Team giving a 0.5 ball start:

- A win by any score - All bets on this selection are winners.
- Draw - All bets on this selection are losers.
- Lose by any score - All bets on this selection are losers.

The team receiving a 0.5 ball start:

- A win by any score - All bets on this selection are winners.
- Draw - All bets on this selection are winners.
- Lose by any score - All bets on this selection are losers.

Handicap Line 0.5,1 ball 
Team giving a 0.5,1 ball start:

- Win by 2 or more - All bets on this selection are winners.
- Win by exactly 1 - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.
- Draw or lose by any score - All bets on this selection are losers.

Team receiving a 0.5,1 ball start:

- Draw or win by any score - All bets on this selection are winners.
- Lose by exactly 1 - Half the stake is refunded to the customer. The other half is classed as a loser.
- Lose by 2 or more - All bets on this selection are losers.

Handicap Line 1 ball 
Team giving a full ball start:

- Win by 2 or more - All bets on this selection are winners.
- Win by exactly 1 - All bets on this selection are void and refunded to the customer.
- Draw or lose - All bets on this selection are losers.

Team receiving a full ball start:

- Win by any score or draw - All bets on this selection are winners.
- Lose by exactly 1 - All bets on this selection are void and refunded to the customer.
- Lose by 2 or more - All bets on

Asian Handicap In-Play (including 1st/2nd half bets)
All bets on the Asian Handicap In-Play market are settled according to the score-line for the remainder of the game/half after the bet has been struck, i.e. any goals prior to the bet being placed are ignored for settlement purposes.

GOAL LINE
In the event of a game being abandoned before 90 minutes have been played all bets are void unless settlement of bets is already determined. Please refer to the following examples regarding the settlement of bets:

Extra Time Goals In-Play
Only goals in extra time count. In the event of a match being abandoned before extra time has finished then all bets will be void unless settlement of bets is already determined.

Goal Line 2
Goal line under 2
- Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly then the stake is returned. Bets lose if there are three or more goals scored in the match.

Goal line over 2
- Bets win if there are three or more goals scored in the match. If there are two goals exactly the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.

Goal Line 2,2.5
Goal line under 2,2.5
- Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly half the stake will win, and half will be returned. Bets lose if there are three or more goals scored in the match.

Goal line over 2,2.5
- Bets win if there are three or more goals scored in the match. If there are two goals exactly half the stake will be returned, and half will be lost. Bets lose if there is 0 or 1 goal scored in the match.

Goal Line 2.5
Goal line under 2.5
- Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.
- Goal line over 2.5
- Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.

Match Specials
Unless otherwise stated player specials are void if the player takes no part in the game.

Bets are settled on the result at the end of 90 minutes play. Extra time, golden goals or penalty shoot outs do not count unless otherwise stated.

Where more than one participant is quoted in a special, and Non-Runners are involved, the bet stands on the remaining participant(s) if a price is available. For the bet 'to score the team's winner' to be successful the player's team must win by exactly one goal and the nominated player score the last goal.

For a team to win 'both halves' of a match please note that the team must score more goals than the opposition in both halves of the match.

For a team to ‘win from behind’ they must be losing at any stage during the match but subsequently go on to win the match (in 90 minutes). For a team to score/miss a penalty all bets are 90 minutes play only.

Man of the Match
Bets will be settled based on the result announced by the organizing authority (e.g. FIFA for World Cup matches). If there is no live presentation then all bets will be made void irrespective of whether any player is indicated by the programme’s presenter or pundits.

Players who take any part in the match will be deemed official “runners”. Players who take no part in the match will be void. In the event of the award being presented to more than one player then Dead-Heat rules will apply.
Prices will be available upon request for players not quoted. An unquoted player will count as the winner should they receive the man of the match award.

Double Chance
The following options are available:

1 or X - if the result is either a home or draw then bets on this option are winners.
X or 2 - if the result is either a draw or away then bets on this option are winners.
1 or 2 - if the result is either a home or away win then bets on this option are winners.

If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.


TOURNAMENT BETTING
Top Team Goalscorer
Goals scored in 90 minutes and extra time count. Penalty shoot-out goals do not count. Dead-Heat rules apply. Team quoted is for reference purposes only.

Top Club Goalscorer
Goals in 90 minutes and extra-time count. Goals scored in penalty shoot-outs do not count. Dead-Heat rules apply. If there is no club goalscorer then all stakes are returned.

Top Goalscorer
Goals scored in 90 minutes and extra time count. Penalty shoot-out goals do not count. Dead-Heat rules apply (rather than the player receiving the Golden Boot etc). Team quoted is for reference purposes only.

For the FA Cup, goals count from the 1st round proper onwards, not qualifying rounds.

Tournament Totals
Total Tournament Cards - The maximum number of cards per player per match is one yellow and one red (i.e. a second yellow card leading to a red card does not count). Cards awarded in extra time do not count. Only players on the pitch count (e.g., if a manager or a substitute on the bench is shown a card, it will not count for these markets).

Team Total Goals - Goals scored in both 90 minutes and extra-time count. Goals scored in penalty shoot-outs do not count.
Tournament Goals - Goals in 90 minutes and extra time count. Penalty shoot-out goals do not count.

Tournament Penalties Missed/Converted - Penalties taken in 90 minutes, extra time and penalty shoot-outs all count. If a penalty has to be re-taken the previous disallowed penalty/ies do not count.

Tournament Corners - Only corners taken in 90 minutes count.

Tournament and Top Goalscorer Doubles
A special price will apply where the nationality of the goalscorer is the same as the country selected.

Team Goals
Number of goals scored by named team. 90 minutes play only, extra time and penalties do not count.

Player total goals
Player must take some part in the tournament for bets to stand. Goals in 90 minutes and extra-time count. Goals scored in penalty shoot-outs do not count.

Club Goalscorer Match Bet
In the event of a tie then all stakes are refunded. Goals scored in extra time count. Goals scored in penalty shoot-outs do not count.

Qualification match-ups
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be made void for that tie.

Goal line In-Play
For In-Play bets all goals are considered regardless of whether they are scored before or after the bet is placed.


SOCCER STATISTICS
Total Corners, Corners in Second Half
Corners awarded but not taken do not count.

In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted.

Extra-Time Corners In-Play 
Only corners in extra time count. In the event of a match being abandoned before extra time has finished then all bets will be void unless settlement of bets is already determined.

Multi-Corners
The multi-corners result is calculated by multiplying the number of match corners taken in the first half by the number taken in the second half.

Corner Handicap
Corners awarded but not taken do not count. Handicap is applied to final corner count for each team to determine handicap winner. Bets will be void if the match is abandoned.

Additional Corners
Settlement of Additional Corners market is based on the total corner count at the end of the match.

Total Goals/Number of Goals in Match
In the event of a match being abandoned before 90 minutes have been played all bets will be void unless settlement of bets is already determined.

Extra time goal line In-Play:
Normal In-Play Goal line rules apply but only goals in extra time count. The score at the start of extra-time is deemed to be 0-0.

Goals odd/even
Any match resulting in 0-0 will be settled on an even number of goals. In the event of an abandoned match then bets for that match will be void.

Goal/No Goal (also known as Both Teams to Score)
Goal = Both teams to score. No Goal = Either team not to score. In the event of a match being abandoned after both teams have scored then Goal bets will be settled as winners and No Goal bets as a loser. Otherwise, if the match is postponed or abandoned without both teams scoring, all bets will be void.

Goals Over/Under
Predict whether there will be under or over 2.5 goals in a match. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

Total Goal Minutes
Predict the aggregate time of all goals scored in the match, e.g. goals in the 24th, 51st and 59th minutes make up at 134 minutes. Any goals scored in first half added time count as 45. Any goals scored in second half added time count as 90. Should a dispute arise as to the time of any goal then the time provided by the PA will be deemed the time for settlement purposes.

If a match is abandoned then all bets will be made void apart from those that have already made up.

Number of Cards in Match
Yellow card counts as 1, red card counts as 2. Second yellows are ignored for settlement purposes (i.e. maximum card count per player is 3).

The settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full-time whistle has been blown will be disregarded.

Cards shown to non-players (e.g. managers or substitutes who play no subsequent part in the game) do not count towards the total.

In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

First Card Received
In the event of two or more players receiving a card for the same incident then the player who is first shown a card by the referee will be deemed the 'winner' for settlement purposes. Both yellow and red cards count for this market.

Time of First Card
Both yellow and red cards count for this market.

First Team Card/Next Card Betting
Only players on the pitch count.

In the event of two or more players being booked for the same incident the player who is first shown a card by the referee will be deemed as the 'winner' for settlement purposes.

For betting purposes, a red card is counted as 2 cards. For example, following 2 yellow cards and 1 red card, the next card is deemed to be the 5th card.

Aggregated Booking Points

Aggregated total number of booking points for both teams during the match during regular time. For settling purposes, the booking points are calculated as follows:

-Yellow Card = 1 booking = 10 points
-Red Card = 2 bookings = 25 points
-Yellow + Yellow Card leading to a Red Card = 3 bookings = 35 points

Next Goal Method
Free-kick: goal must be scored directly from the free kick. Deflected shots count provided the free-kick taker is awarded the goal.
Penalty: goal must be scored directly from the penalty, with penalty taker as named scorer.
Own Goal: if goal is declared as an own goal.
Header: last touch of the scorer must be with the head.
Shot: all other goal-types not included above.
No Goal

Team to Score First/Second/Next Goal
Own goals count to the side credited with the goal.

Team to Score Last
Bets will be void if the match is abandoned.

Sudden Death
Predict whether shootout will go to sudden death or not (i.e. 11 or more penalties taken) - if match does not go to penalty shootout all bets will be void.

Team Next Penalty
Predict whether the next team penalty will be scored or missed - if match does not go to penalty shootout or team does not take designated penalty all bets will be void.

Team Penalties Converted
Predict the total number of penalties a team scores in a penalty shootout - if the match does not go to penalty shootout all bets will be void.

Team To Take the Last Penalty
Predict which team will be awarded the last penalty in the shootout - if the match does not go to penalty shootout all bets will be void.

Total Converted Penalties (Goal line) 
Predict the total number of penalties scored in a penalty shootout - if match does not go to penalty shootout all bets will be void.

Total Converted Penalties (Over/Under) 
Predict the total number of penalties scored in a penalty shootout - if the match does not go to penalty shootout all bets will be void.

Total Penalties Taken
Predict the total number of penalties for both teams will be awarded in a penalty shootout - if match does not go to penalty shootout all bets will be void.

Team Total Penalties
Predict the total number of penalties for a particular team to be awarded in a penalty shootout - if match does not go to penalty shootout all bets will be void.

Which Team to Score

Which team will score during normal time Options: 1="home only", 2="away only", 3="both teams" or 4="none".


First player to Score/Correct Score Double (Scorecasts)
If a player takes the field after a goal has been scored or does not take part in the game then such bets will be settled as a single on the correct score at the relevant odds quoted at match kick off time. If a match is abandoned after a goal has been scored then all bets will be settled as singles on the first goalscorer at the relevant odds quoted at match kick off time. Should the first goal of the match be an own goal then bets will be settled on the next goalscorer and the correct score. If the only goals in the match are own goals then all bets will be settled as singles on the correct score at the relevant odds quoted at match kick off time.

Season specials
Bets settled on final league position/points total. Playoff points do not count except where specifically mentioned in the individual special.

Player scorer specials are settled on the number of relevant goals scored for the club(s) and in the league(s) indicated in the market title.

To finish in the top/bottom half - Bets are settled based on the official finishing positions at the end of the season.

To reach play-offs
The 4 teams which finish in the play-off positions and proceed into the playoff competition will be settled as winners for this market. i.e. those teams gaining automatic promotion, plus all other teams outside of the 4 playoff positions will be deemed losers.

Relegation betting 
If a team is removed from the league before the season has started, then all bets on that market will be made void, and a new relegation book will be opened.

Related Bets 
Where various betting opportunities are offered for the same match (e.g. correct score, first Goalscorer, etc), these markets cannot be combined in multiple bets where the outcome is related or where the result of one part of the bet contributes or assists in determining the outcome of another part of the bet. Where a multiple bet of this type has been accepted in error, it shall be settled by equally dividing the stake unit where the related outcomes’ clash.

 

BASKETBALL

Game and side betting
All games must start on the scheduled date (local stadium time) for bets to have action. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

There must be 5 minutes or less of scheduled game time left for bets to have action, unless the specific market outcome is already determined.

In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/accumulators the selection is treated as a non-runner.

In-play Who wins the rest of the match

This market refers to which team will score more points in the remaining time. 

Pre-game bets, including game side bets
All pre-game bets include overtime unless otherwise stated.

3-way markets are settled on the score at the end of regulation time.


2nd Half lines placed through the pre-game coupon excludes overtime.

4th Quarter and Highest Scoring Quarter bets exclude overtime. Dead-heat rules apply to Highest Scoring Quarter.

Team with Highest Scoring Quarter, push rules apply.

Team Highest Scoring Player, Dead-heat rules apply.

The Following Markets EXCLUDE overtime
3-way game result
European Handicap
Half-time/Full-time
3-way Total Points
Highest Scoring Quarter
First to X points


Player match-ups/performances
Wagering is available on the performance of a named player in a variety of achievements e.g. points, rebounds, assists, blocks, free throws. Push rules apply.

Relevant players must be 'dressed' and see court-time for bets to have action. Overtime counts for any player props unless specified otherwise.

Individual player's performances are matched for betting purposes in a player match-up. Handicaps may be used and are applied to each player's actual score to determine the result. Push rules apply.

Double double/triple double. Double/double, player must record 10 or more in two of the following 5 statistical categories. Triple/double, player must record 10 or more in 3 of the following 5 statistical categories: Points, Rebounds, Assists, Blocked shots, Steals.

In-play game bets EXCLUDE overtime unless stated
If a game is postponed or cancelled after the start there must be 5 minutes or less of scheduled game time left for bets to have action.

In-play half bets EXCLUDE overtime

The first half must be completed for first half bets to stand. If a game is postponed or cancelled after the start, for game and second half bets there must be 5 minutes or less remaining for bets to have action, unless settlement of bets is already determined. Winner 2-way and 3-way Handicap Total 2-way and 3-way Team and game totals Race to 20, 25 and 30 points 2nd half betting (different from the pre-game rule)

NBA futures/tournament side bets
Regular season wins/match-ups - Team must complete at least 80 regular season games for bets to have action unless the remaining games during the course of the season do not affect the result. To win the division - Team must complete at least 80 regular season games for bets to have action. NBA tie break rules apply. To win the conference - Team must complete at least 80 regular season games for bets to have action. The team that progresses to the NBA Championship will be deemed the winner of the conference. Settlement of all markets will be determined by official rankings and statistics provided by tournament governing bodies, e.g. NBA, FIBA. Furthest progressing team and Stage of elimination - the highest official ranking (provided by the tournament governing body) will be used for settlement except when teams are eliminated at the same stage and no ranking is available to distinguish settlement - in which case bets will be void.

In-play quarter bets EXCLUDE overtime
The quarter must be completed for bets to have action unless settlement of bets is already determined. Winner 2-way and 3-way Handicap Total 2-way and 3-way Team and game totals Race to 10, 15 and 20 points

Outright, conference and regional betting
All bets stand regardless of team relocation, team name change or season length.

Series betting
Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or changed.

Teasers
In the case of any of the selections resulting in a tie the selection will be treated as a Push and the teaser will reduce to an accumulator on all the remaining selections, i.e. a 6 team teaser with 1 tie will revert to a 5 team teaser on the 5 remaining selections, a 4 team teaser with 1 tie will revert to a 3 team teaser on the remaining 3 selections, in all cases at the odds taken at the time the wager was placed. Where a ‘Push’’ results in a teaser being reduced to one selection, the teaser will be treated as a single and paid out at the appropriate odds.

 

TENNIS

In the event of any of the following circumstances all bets will stand:

- A change of schedule and/or day of the match
- A change of venue
- A change from indoor court to outdoor court or vice versa


If there is a change of surface (from hard / clay / grass to a different type of surface) either before or during a match, all bets will be void, apart from those where the result has already been determined in accordance with our other Tennis Rules. Carpet is considered a form of hard court for the purposes of this rule.

In such circumstances, new markets may subsequently be formed. These will be based on the new surface and settled accordingly.

Outright betting/Quarter betting/Half betting
Non-Runner - no bet.

Markets may be subject to a Deduction Rule.

Match betting, including In-Play
In the event of a match starting but not being completed then all bets will be void unless after the start of the match a player is disqualified in which case the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes. BOTH PLAYERS MUST COMPLETE THE MATCH FOR BETS TO BE VALID - IF NOT, ALL MATCH BETS WILL BE VOID. If a match is postponed for more than 24 hours, all bets will be void apart from those where the result has already been determined.

Tournament match betting
Both players in a specified match-up must play 1 point in the tournament for bets to stand. If players progress to the same Round of the tournament bets will be void.

Set betting
Bets are void if the statutory number of sets is not completed, or changed.

Race to 3 games
Either player must win 3 games for bets to stand.

First set winner
In the event of the first set not being completed bets will be void.

Tie-break in first set
In the event of the first set not being completed bets will be void, unless the score has reached 6-6 in which case the market will be settled as ‘Yes’.

Tie-break in match
In the event of the match starting but not being completed all bets are void unless a tie-break has already occurred, or it is impossible for a tie-break to occur e.g. during the final set of a Grand Slam.

Super Tie Break

10-point match tiebreakers are sometimes used in lieu of a final set when a match becomes tied at one set all or, in the case of a best-of-five-sets match, two sets all. Specific rules must be followed, and the player or doubles team who wins the super tiebreaker wins the match.

Double result
Prices may be offered on a named player to Win or Lose the 1st set and then go on to Win or Lose the match. In the event of match starting but not being completed all bets are void.

In-play Who wins the rest of the match
This market refers to which team will score more points in the remaining time. 

Number of sets
In the event of a disqualification or retirement all bets will be void unless the final set has begun or the settlement of the bet has already been determined.

Markets based on Total Games / Handicap Games, including In-Play
These general rules apply to Games in individual sets, Games in match, Player Games, and Handicap Betting.

For the purposes of all such markets a tie-break is counted as one game.

In the event of retirement, disqualification or change of surface mid-match, bets will be void unless there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of that market.

e.g. (1) A set is abandoned at 4-4: bets on Over/Under 9.5 games or fewer in the set are settled as winners/losers respectively, since any natural conclusion to the set would have at least 10 games; bets on Over/Under 10.5 games or more are void.

e.g. (2) A best-of-3 sets match is abandoned at 6-4 2-6: bets on Over/Under 23.5 games or fewer in match will be settled as winners/losers respectively, since any natural conclusion to the match would have at least 24 games; bets on Over/Under 24.5 games or more are void.

e.g. (3) A best-of-3 sets match is abandoned at 6-4 4-6 5-5: bets on either player with a handicap of +2.5 or more will be settled as winners, bets on either player with a handicap of -2.5 or less will be settled as losers, and bets on the tie with a handicap of +/- 3 or more will be settled as losers. All bets on handicaps ranging from -2 to +2 will be void.

The Handicap, Total Games in a Match and Player Games markets are based on a statutory number of sets (see related set betting). In the event of the statutory number of sets being changed or differing from those offered for betting purposes then all bets are void.

At the end of the match all of the games each individual player wins are totalled, and the handicap applied to determine the handicap winner.

Nationality of winner
Nationality as displayed by the sport’s governing body. Bets stand irrespective of withdrawals.

Fastest serve tournament
Player must serve 1 ball for bets to stand. Bets will be settled on official tournament results.

Number of aces/double faults
In the event of a disqualification or retirement, all bets will be void unless settlement of the bet has already been determined. Bets settled from official tournament statistics.

How many sets will player drop during tournament
In the event of the player retiring from the match/not starting a match (forfeit) it will count as a loss of 2 sets for best-of-3 matches and 3 sets for best-of-5 matches.

Stage of elimination
Player must play 1 point in the tournament for bets to stand.

 

 

AMERICAN FOOTBALL

Includes NFL, NCAA College Football, WLAF, CFL and Arena Football.
Abandoned or postponed matches are void unless rearranged and played in the same week (Monday - Sunday local stadium time) except for those bet types that have already been determined at the time of abandonment or postponement.

If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/accumulators the selection is treated as a non-runner.

Pre-game bets (game lines including 2nd half bets) INCLUDE overtime unless stated otherwise
There must be 5 minutes or less of scheduled game time left for bets to have action, unless the specific market outcome is already determined.
3-way markets are settled on the score at the end of regulation time.
Mythical matches - Push rules apply.

Pre-game side bets which INCLUDE overtime
All pre-game side bets include overtime, apart from those stated in the next section below.
The game must be completed for bets to be valid, unless settlement of bets is already determined.
Team totals, odd or even - zero score by a team will count as even for settlement purposes. .
Lowest/highest scoring team - Only listed teams count. Dead-Heat rules apply.
Team to call 1st timeout - Forecast which team will call the 1st timeout. Timeouts lost by any other means, e.g. Coaches Challenges, Injuries etc do not count.
Will either team score 3 unanswered times - Forecast whether either team will score 3 consecutive times during the game. A 'score' excludes any PAT's (point after touchdown or 2-point conversions).
First offensive play of the game - This market is determined by the first offensive play from scrimmage (excluding Penalties). In the event of the kick off being returned for a touchdown then bets will stand for the following kick off. Incomplete or intercepted passes will stand as a ‘Pass’ play. A fumble on exchange to the RB will stand as a ‘Run’ play.
Divisional and Conference points match-ups.
Turnovers = interceptions and fumbles lost.
Player props/performances are action if a player competes in one 'down'. Player match-ups are action if both players compete in one 'down'. Push rules apply.
Player groups - All players in group must be on active list (as per the official NFL Game Book) for bets to have action.
Quarterback props are based on 'gross passing' yards gained.
First/Last and Anytime Touchdown Scorer - Forecast the name of the scorer of the first/last/anytime touchdown in the game, or whether no touchdown will be scored. The 'field' refers to any player not specifically listed. Players must be active (as per the official NFL Game Book) for bets to have action.
Touchdown shirt numbers - If no touchdown scored then all bets are no action.
Scorecast - Your player must be dressed for bets to stand. If a match is abandoned after a touchdown has been scored all bets will be settled as singles on the selected first touchdown scorer at the appropriate odds.

Pre-game side bets which EXCLUDE overtime
The game must be completed for bets to have action, unless settlement of bets is already determined. Double result - Predict the result at half-time and end of regulation time. Highest scoring half - push rules apply. Team with Highest Scoring Quarter - push rules apply. Highest Scoring Quarter - dead-heat rules apply. Will game go to overtime?

In-play game bets INCLUDE overtime
The game must be completed for bets to have action, unless settlement of bets is already determined. Point spread and money line Game total Team to make next score Next scoring play Next score of the game Next touchdown scorer Next player to score

In-play quarter/half bets EXCLUDE overtime
The quarter/half must be completed for bets to have action, unless settlement of bets is already determined. To win the quarter Next quarter total Time of 1st score in quarter Touchdowns in quarter Field goals in quarter 2 unanswered scores in quarter - PATs do not count as scores.

Accumulator cards
In the case of any of the selections resulting in a tie the selection will be treated as a Push and the accumulator will stand on the remaining selections, i.e. a 4 team accumulator with 1 tie will revert to a 3 team accumulator on the 3 remaining selections, a 2 team accumulator with 1 tie will revert to a single wager on the remaining selection, in all cases at the odds taken at the time the wager was placed.

Teaser cards
In the case of any of the selections resulting in a tie the selection will be treated as a Push and the teaser will reduce to an accumulator on all the remaining selections, i.e. a 6 team teaser with 1 tie will revert to a 5 team teaser on the 5 remaining selections, a 4 team teaser with 1 tie will revert to a 3 team teaser on the remaining 3 selections, in all cases at the odds taken at the time the wager was placed. If any teaser falls below the required minimum (3 selections for NFL, or 2 selections for NCAAF) the bet will become void.

Teasers
In the case of any of the selections resulting in a tie the selection will be treated as a Push and the teaser will reduce to an accumulator on all the remaining selections, i.e. a 6 team teaser with 1 tie will revert to a 5 team teaser on the 5 remaining selections, a 4 team teaser with 1 tie will revert to a 3 team teaser on the remaining 3 selections, in all cases at the odds taken at the time the wager was placed. Where a ‘Push’ results in a teaser being reduced to one selection, the teaser will be treated as a single and paid out at the appropriate odds.

Season side bets
All season side bets are based on the regular season matches only. Player’s stats stand irrespective of any trades during the regular season. All bets are action regardless of number of games.

Futures/season bets
NFL regular season wins, and match-ups are based on teams completing all 16 regular season games, and for CFL all 18 regular season games, unless the remaining games during the course of the season do not affect the result. AFC/NFC Conference winners are determined by the teams progressing to the Superbowl. NFL Divisional winners are determined by games won during the regular season (NFL tie break rules apply) based on teams completing all 16 games. Conference Wildcard winners are the 2 teams who qualify for the post-season via the NFL's Wildcard selection. Conference Number One Seed winner is the team designated by the NFL as the team who will have Home Field advantage throughout the Playoffs. NFL/NCAAF regular season wins and match-ups are based on teams completing the minimum number of games specified. CFL ‘To Reach Grey Cup’ - the team that progresses to the Grey Cup Final will be deemed the winner of the respective division.

Conference/division betting
Teams participating in an outright tournament may be grouped in conferences and/or divisions. For example, NFL is grouped into 2 conferences (American Football Conference and National Football Conference) each containing 4 divisions (North, East, West and South). Prices are offered for each participating team to win their respective division and conference. For all spreads and totals bets push rules to apply.

The following markets EXCLUDE overtime
Half-time/Full-time
Highest Scoring Quarter
Total Points Odd/Even

 

 

 

AUSSIE RULES FOOTBALL

All match markets will be settled including overtime if played unless otherwise stated. Regulation time must be completed for bets to stand unless otherwise stated.

Match betting
If any match ends in a draw/tie including overtime if played, then stakes will be refunded unless a price is offered for the draw/tie. Bets will be settled on official AFL result only.

1st quarter betting
The first quarter must be completed for bets to have action. If Quarter ends in a tie then bets will be settled as such, as the tie price if offered.

First Goalscorer
Bets on players not taking part in the match or coming on after a goal has been scored will be void. The ‘field’ refers to any players not specifically listed.

Highest scoring half
If both halves finish equal then bets will be settled as a tie.

Highest scoring quarter
If there is a tie for highest scoring quarter then bets will be settled as a tie.

Race to 20 points
Bets will be settled on first team to reach 20 points.

Team highest scoring quarter
Should both teams achieve the joint highest scoring quarter then bets will be settled as a tie.

In-play markets
The following in-play markets will be settled on regulation time unless otherwise stated. Regulation time must be completed for these bets to stand.
The following props will be offered for each quarter. In the event of a specific quarter not being completed bets will be void, unless the specific market outcome is already determined.

 

BASEBALL

All games must start on the scheduled date (local time) for bets to have action. If a game has been postponed or cancelled before its due start time then all bets have deemed no action.

Non-MLB baseball - no listed pitchers and all bets are action regardless of who pitches for each team. 8½ innings rule applies although in the event of a 'Mercy Rule' being called, all bets will stand on the score at the time.

In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/accumulators the selection is treated as a non-runner.

MLB wagers
It is the client's responsibility to ensure they are aware of any relevant pitcher changes. For game side/total/run-line betting there are three options to choose from:

Action - team against team regardless of the starting pitcher. Each team's starting pitcher is defined for wagering purposes as the pitcher that throws the initial pitch. Pitchers can be specified when placing wagers.

One specified pitcher - a wager on or against one specific starting pitcher regardless of the other starting pitcher. Specified pitcher must start, or wager is deemed no action.

Listed pitchers must start - a wager that specifies both starting pitchers. Any variation constitutes no action. Wagers with ‘One specified pitcher’ and ‘Listed pitchers must start’ that were placed when the named pitcher was originally listed are no action if the listed pitcher is changed and is then re-listed back to the original pitcher.

Wagers placed on the named pitcher, after being re-listed, are action.

In the event of a change in one or both starting pitchers prior to the start of a baseball game then the side/total/run-line betting may be adjusted. If one scheduled starting pitcher starts against an unscheduled starting pitcher, or both starting pitchers were unscheduled, then all 'action' and live 'one specified' pitcher wagers will be computed at the opening price/line established with the new starting pitcher(s).

Double pitching change, where a listed pitcher is changed then re-instated for betting purposes, bets will be treated as a normal pitching change.

4½ innings rule
If a game is 'called', or suspended, winners and losers for betting are official after at least 5 full innings of play unless the home team is leading after 4½ innings. If a game is 'called', or suspended etc, the winner is determined by the score after the last full inning (unless the home team scores to tie or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called). Please note that suspended games do not carry over.

8½ innings rule
Total and run-line betting - The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets to have action.

Pre-game lines
All pre-game bets include extra innings unless otherwise stated.

Side betting (Money line) - Subject to 4½ innings rule.

Game totals/run line - Subject to 8½ innings rule.

4½ innings wagering - Bets will be settled based on the score in the middle of the 5th inning (i.e. not at the bottom of the 5th). Listed pitchers must start for bet to have action.

5 innings wagering - All bets will be settled on the result after the first 5 innings of a game have been completed. If the 5 full innings are not completed, bets will have no action regardless of the score. Listed pitchers must start for bet to have action.

Pre-game side bets including player side bets
8½ innings rule applies unless settlement of bets is already determined.

Listed pitchers must start for bet to have action. Extra innings count unless specified otherwise.

Double result - Result after 5 full innings, plus result for the whole game.

Game total odd/even - If the combined score is zero then bets will be void.

Team total odd/even - If team score is zero then bets void.

Most bases - These match-ups are a Total Bases match up. Single = 1 Base, Double = 2, Triple = 3, Home Run = 4. Only these count.

Most (total) bases - For these match-ups to have action both players must be in official starting line-up. Game must go at least 9 completed innings (or 8½ if the home team is ahead) for bets to have action. Single =1 Base, Double = 2, Triple = 3, Home Run = 4. Only these count. Both listed pitchers (at time of placing wager) must start for bets to have action.

DAILY SIDE BETS
Total runs scored (homes vs away) - Total runs scored quotes an estimated number of runs to be scored in a specified number of that days' games. Lines are offered for the actual score to be over or under this quote. Push rules apply. No Listed Pitchers. All games must go 8½ innings or more for action.

Total runs scored (AL vs NL) and total runs scored (all games) - 8½ innings rule applies, regardless of pitchers.

Highest winning margin - All bets have action, regardless of pitchers and the number of games played/completed.

Highest/lowest score of night - Refers to total number of runs scored by one team. Relevant games must complete at least 5 full innings (regardless of starting pitcher) otherwise bets void.

In-Play
All bets are action regardless of pitching changes. Extra innings count.

Moneyline/total/run-line - 8½ innings rule applies although in the event of a 'Mercy Rule' being called, all bets will stand on the score at the time.

To win innings - Top and bottom of innings must be completed unless home team is winning in the bottom of the innings when game is abandoned.

A score in the innings - Top and bottom of innings must be completed unless a run has already been scored when the game is abandoned.

Team to score next - In the event that the game is abandoned all markets on runs already scored will stand. Bets on the next run at time of abandonment will be no action.

Most hits in the innings - Top and bottom of innings must be completed unless home team already has the most hits in the bottom of the innings when the game is abandoned. Number of hits is officially declared by MLB. Dead-Heat rules apply.

Total Hits in the innings - Number of hits is officially declared by MLB.

Who wins the rest of the match - This market refers to which team will score more points in the remaining time.

FUTURES - General rules
Regular season wins/match-ups - team must complete at least 160 regular season games for bets to have action unless the remaining games during the course of the season do not affect the result.

To win Pennant - the team that progresses to the World Series will be deemed the winner of the pennant.

Series betting
Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or changed.

Outright, pennant and divisional betting
All bets stand regardless of team relocation, team name change, season length or playoff format.

Wildcard betting
The team that progresses to the MLB Playoffs via the wild card position will be deemed the winner.

 

 

 

BOXING

Bets on postponed fights will stand for 24 hours. If either fighter is replaced with another fighter all bets will be void and stakes returned. 

For betting purposes, the fight is deemed to have started when the bell is sounded for the beginning of the 1st round. 

If either fighter fails to answer the bell for the next round then his opponent will be deemed to have won in the previous round. 

To win the fight
Prices are offered for each fighter to win the fight and in the event of a draw, bets on both contestants will be deemed losing bets. Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result). 

All bets will have action regardless of changes to number of rounds to be fought. 


Fight outcome 5-way
Draw or technical draw - Draw is scorecard draw. Technical draw is if the ref stops the fight before the start of the 5th round, for any reason other than knockout, technical knockout or disqualification. 

KO or TKO - Knockout (KO) is when the boxer does not stand up after a 10 count. Technical knockout (TKO) is the 3 knockdown rule or if the ref steps in. 

Decision or technical decision - Decision is on scorecard points between the judges. Technical decision is if the fight can’t continue for any reason after the 5th round other than knockout, technical knockout or disqualification. A point’s decision is effective on completion of the scheduled number of rounds. Where for any reason a points decision is awarded before the full number of rounds is completed, bets will be settled on the round in which the fight was stopped. All bets will have action regardless of changes to the number of rounds to be fought. 

Total rounds
For settlement purposes where a half round is stated then 1 minute 30 seconds of the respective round will define the ‘half’ to determine under or over. 

If the number of rounds for a fight is changed after this market has been set then all bets will still have action unless the new number of rounds results in the quote being higher than the total number of rounds to be fought. 

Round or group of rounds betting
If for any reason the number of rounds in a fight is changed then bets on round betting already placed will be void and stakes returned. 

For betting purposes betting on rounds or groups of rounds is for a fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a Technical Decision before the end of the fight all bets will be settled as a win by Decision. 

FIGHT SPECIALS
To score a knockdown
For settlement purposes a knockdown is defined as a fighter being KO’d or receiving a mandatory 8 count (anything deemed a slip by the referee will not count).

 

 

CRICKET

All Matches

Matches not Played as Listed
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.

Batsman Matches
Note that in test and county championship matches only the first innings counts. Bets will stand after batsman has faced one ball or is given out before first ball is faced. In the event of two or more players ending on an equal number of runs then bets void.

Batsman Match Runs
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth-Lewis counts) otherwise all bets are void, unless settlement of bets is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - A minimum of 90 % of the entire overs allocated for an innings must be played for each team.
Test and County Championship Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

Batsman Runs (In-Play)
Over/Under runs bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared.
Test Matches and First Class Matches - Subject to the above all bets will stand irrespective of delays caused by rain or for any other reason.
One Day Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 10%  or more than that scheduled when the bets were struck unless settlement of bets is already determined.
Twenty20 Cup Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.

To Score 50/100/150/200
Bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared.
Test Matches and First Class Matches - Subject to the above all bets will stand irrespective of delays caused by rain or for any other reason.
One Day Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 10% or more than that scheduled when the bets were struck unless settlement of bets is already determined.
Twenty20 Cup Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.

 

Player Performance

These markets use a points-based scoring system to determine their outcome. The point schedule is as follows:
1 point per run, 20 points per wicket, 10 points per catch, 25 points per stumping. Stakes refunded on non-selected players.
In One Day matches both teams 90 % of the entire overs allocated for an innings each, otherwise bets void, unless settlement of bets is already determined. In Test and First Class matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined. In matches where the number of overs has been reduced and the outcome has not already been determined then bets will be void.

 

1st Over Total Runs
Prices will be offered for the total runs scored during the 1st innings of the match. Extras and penalty runs will be included. The over must be completed for bets to stand unless settlement is already determined.

Team Batsman to Score a Fifty in the Match
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - A minimum of 90 % of the entire overs allocated for an innings must be played for each team.
Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

 

A Hundred to Be Scored in the Match
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - A minimum of 90 % of the entire overs allocated for an innings must be played for each team.
Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

 

Team Batsman to Score a Hundred in the Match
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - A minimum of 90 % of the entire overs allocated for an innings must be played for each team.
Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

1st Wicket Method
The options available are: - Caught, Bowled, LBW, Run Out, Stumped and Any Other. Bets will be settled on the 1st wicket to fall in the match. If no wicket falls during the match then all bets will be void.


Runs at Fall of 1st Wicket
At least one delivery must be bowled, if no wickets fall bets will be void unless settlement is already determined.


Most Run Outs 3-Way
Prices will be offered on which team creates the most run-outs whilst fielding. If a match is abandoned due to outside interference then all bets will be void unless settlement is already determined. If a match is reduced in overs and a match result is reached then the team who effected most run-outs whilst fielding regardless of the number of overs bowled will be the winners. In matches determined by a Super-Over any run out during the Super-Over will not count for settlement purposes. In Test and First Class Matches all innings of the match will count.

1st Innings Score
Prices will be offered for the number of runs scored during the 1st innings of the match, regardless of which team bats first. The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.

Twenty20 Matches - The full 20 overs for each team.

One Day Matches - A minimum of 90 % of the entire overs allocated for an innings must be played for each team..

Test and First Class Matches - Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined.

Total Runs in a Match

The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined. 

Twenty20 Matches - The full 20 overs for each team

One Day Matches - At least 40 over for each team

Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

Man of the Match

Bets will be settled on the officially declared man of the match. Dead-heat rules apply.

 

Highest 1st Innings Opening Partnership
Bets stand once 1 ball has been bowled in each team's 1st innings. In the event of a Tie, where the market offered is a two-way option dead-heat rules apply.

 

Most Match Fours/Most Match Sixes/Total Match Fours (including Team and Batsman)/Total Match Sixes (including Team and Batsman)

If a match is abandoned due to outside interference then all bets will be void unless settlement is already determined.

In One Day matches both teams must face at least 40 overs each, otherwise bets void, unless settlement of bets is already determined. 

In Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined.

In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined.

For settlement purposes this is all deliveries from which a batsman is credited with exactly four / six runs respectively (including All-run/Overthrows). In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes.

Bets placed on any player not in the starting 11 or nominated as the designated substitute 12th man are void. Bets on players who are selected but do not bat or field will be settled as losers

Outside interference does not include weather events.

 

 

Total Match Sixes
If a match is abandoned due to outside interference then all bets will be void unless settlement is already determined.

In One Day matches both teams must face a minimum of 90 % of the entire overs allocated for an innings must be played for each team, otherwise bets void, unless settlement of bets is already determined. In Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined. In One Day matches where the number of overs has been reduced and the outcome has not already been determined then bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes.

Highest Individual Score

The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.

Twenty20 Matches - The full 20 overs for each team

One Day Matches - At least 40 over for each team

Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 over bowled 

Team to make Highest 1st 6/10/15 Overs Score
If both teams do not complete the stated number of overs due to external factors or adverse weather then bets will be void, unless settlement is already determined. In the event of a tie, bets will be void only if the draw option is not offered. In instances where the draw option is offered in the event of a tie, all bets will stand.

Next Man Out/Next Batsman Out
If either batsman retires hurt or batsman at the crease is different from those quoted then all bets placed on both batsmen will be made void and stakes returned. In the event of no further wickets falling then all bets will be void and stakes returned.

Method of Dismissal (6-Way)/Method of Next Batsman Out 6-Way
The options available are: Caught, Bowled, LBW, Run Out, Stumped or Any Other. If no further wickets fall all bets will be void. Bets taken during the first innings that are not settled will be cancelled and will not be carried forward to the next innings. 

Method of Dismissal (2-Way)
The options available are: Caught and Not Caught. If no further wickets fall all bets will be void. Bets taken during the first innings that are not settled will be cancelled and will not be carried forward to the next innings. 

Will Team Win by An Innings
Bets will stand on the official result. A minimum of 200 overs must be bowled in the match unless settlement is already determined, otherwise bets will be void. 

Current/Next Innings Runs Odd/Even
Extras and Penalty runs will be included for settlement purposes.

Runs in Next Over/Runs in Next Over Odd-Even
Extras and penalty runs will be included. The over must be completed for bets to stand unless result already determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void. Zero will be deemed to be an even number.

Wickets in Next Over
The over must be completed for bets to stand unless result already determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void.

To Score Most Runs
Both players must reach the crease for bets to stand. Settlement is based on the official score(s) of the specified batsman.

Odd-Even Runs in Next Over
For this market zero will be deemed to be an even number. Extras and penalty runs will be included. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void.

Session Runs
Extras and penalty runs will be included. 20 overs must be complete for bets to stand.

1st Innings Run Handicap
Both team's 1st Innings must be completed (including declarations) for bets to stand.

Wickets Lost
One ball must be bowled for bets to stand.

Player of the Series
Any quoted player, who takes no part in the specified series, will be void (market may be subject to a Rule 4 (Deduction)). Winner as declared by the ICC. Dead-heat rules apply.

Series Correct Score
Bets void if the designated number of matches are not completed.

Top Series Batsman/Bowler
Any quoted player, who takes no part in the specified series, will be void (market may be subject to a Rule 4 (Deduction)). In the event of two or more players ending on an equal number of wickets, then the bowler with the least number of runs conceded will be the winner. Dead-heat rules apply.

Bowler Matches (Pre - Match / Series)
In the event of both bowlers taking an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.

Batsman Matches (Series)
In Test Series, runs scored in both innings will count. In the event of two or more players ending on an equal number of runs then bets void.

Most Sixes (Series)
In the event of two or more players ending on an equal number of sixes then bets void.

Top Team Spinner (Series)
In the event of two or more spinners taking an equal number of wickets then the spinner with the least number of runs conceded will be deemed the winner.

 

One Day/Twenty20 Matches

Match Betting


In matches affected by adverse weather bets will be settled in accordance with the official competition rules with the following exception: if a match is decided on either a bowl out or the toss of a coin then all bets will be void.
Where no price is quoted for the tie and the official competition rules determine a winner/progressing side, bets will be settled on the official result.
Where no price is quoted for the tie and the official competition rules do not determine a winner, all bets will be voided, in competitions where a bowl out or super over determines a winner then bets will be settled on the official result.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
If a match is abandoned due to outside interference then bets will be void unless a winner is declared based on the official competition rules. In the event of a change of opponent from the one advertised then all bets for that match are void.

Twenty 20: all scheduled overs must be played for undecided markets to be settled unless the innings has reached its natural conclusion.
ODIs: a minimum of 90 % of the entire overs allocated for an innings must be played at the time the bet was struck for markets to be settled unless the innings has reached its natural conclusion.

Penalty runs are not considered in any over or delivery market (markets for multiple overs are not considered for this rule)

Outside interference does not include weather events.

If a match is cancelled then all bets will be void if it is not replayed within 36 hours of its advertised start time.

Series Betting
Bets void if the designated number of matches changes, unless settlement of bets is already determined. If a series is drawn and no draw option is offered, bets will be void.

Race to 10 Runs
Bets stand unless either of the listed players do not open the batting, then all bets are void. Bets stand, regardless of which of the listed players faces the 1st ball. If neither player reaches 10 runs then the option Neither is the winner.
In weather affected matches, if neither of the batsmen reaches 10 runs and either are Not-Out then all bets are void. If neither of the batsmen reaches 10 runs and both are Out then Neither is the winning option..

Match Handicap
The handicap is added at the end of the match. If the team batting first wins or ties the match then Runs Handicap will be used for settlement purposes.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
If team batting second wins the match then Wickets Handicap will be used for settlement purposes. If a match is abandoned due to outside interference then bets will be void. If the match is affected by weather or any other delay and overs are reduced in either innings then all bets will be void.
Outside interference does not include weather events.

Top Batsman/Bowler
Bets placed on any player not in the starting 11 or nominated as the designated substitute 12th man, are void. Bets on players who are selected but do not bat or field will be settled as losers. Dead-heat rules apply.
The following number of minimum overs must be bowled unless All Out or match has been completed, otherwise bets void.

- One Day Internationals - 20 overs
- All Domestic 40 Over Competitions - 10 overs
- All Domestic 50 Over competitions - 20 overs
- All Twenty20 Cup - 6 overs

In event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner. Dead-heat rules apply.

Innings Runs (Including Alternative Quotes)/Innings Sixes
In One Day matches Over/Under Innings Runs and Innings Sixes bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 10% or more from that scheduled when the bets were struck unless settlement of bets is already determined.

Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.

For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).

For this market only please note that any penalty runs added to a team total because of a slow over rate by the bowling team will not count for settlement purposes.

Team with Lowest Innings Score
Predict the team which will make the lowest score. A team must be all out or complete all 50 overs for the score to count, or have their innings come to a natural end.

Runs at Fall of Next Wicket
The total innings runs scored by a team before the fall of the specified wicket determines the result of the market. If a team declares or reaches their target then the total amassed will be the result of the market. Bets will be void should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered will have been removed. If settlement of bets can be determined they will be settled accordingly. e.g. Should a team leave the field due to an intervention on a total of 135 then previous quotes equal to, or less than, this total will be settled. However, quotes higher than this will be void.

Over at Fall of Next Wicket
The over number in which the fall of the specified wicket occurs determines the result of the market. If a team declares or reaches their target then the over number at that time will be the result of the market. For example if a wicket falls after 46.2 overs, we settle on 47th over.

For betting purposes quotes using Under/Over Half Overs e.g. 10.5; the .5 represents the half, as opposed to specifying balls bowled in an over.

Bets will be void should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered will have been removed. If settlement of bets can be determined they will be settled accordingly. e.g. Should a team leave the field due to an intervention during over 17 then previous quotes less than this total will be settled. However, quotes higher than this will be void.

Runs Off Delivery (Including Alternative Quotes)
For settlement purposes all extras count as deliveries. For example, if an over starts: Wide - No Ball - Four, then the Four is deemed to be the third ball of the over. Extras and penalty runs will be included.

Runs Off Next Ball
For settlement purposes only legal deliveries count, otherwise bets will be settled as void. If no run is scored off the specified ball, the market will be settled as void. Byes, leg byes and penalty runs will be included, provided they are scored off a legal delivery.

In-Play Runs in First 'X' Overs (Including Alternative Quotes)
If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.

If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.
 

Wickets Lost by 'X' Runs
Settlement is determined by the number of wickets lost by the time a specific score is reached. If a team declares or reaches their target then the wickets lost at that time will be the result of the market.

A Fifty to Be scored in the Match
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.

Twenty20 Matches - The full 20 overs for each team.

One Day Matches - A minimum of 90 % of the entire overs allocated for an innings must be played for each team.

 

Test Matches
Match Betting/Draw-No-Bet/Double Chance

Bets will stand on the official result provided at least one ball has been bowled. In the event of a tie then dead-heat rules will apply and bets on the draw will be losers.

The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).

If a match is abandoned due to outside interference then bets will be made void.

Outside interference does not include weather events.


Top Batsman/Bowler
Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat or do not bowl will be settled as losers.
A minimum of 50 overs must be bowled unless All Out. Otherwise bets are void.
In the event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.

A Fifty to Be Scored in the 1st Innings
Bets are struck on the 1st innings of the match the settlement of which is determined by the team batting 1st (as opposed to both teams). The innings must be completed (declarations count) otherwise bets are void unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.

A Hundred to Be Scored in the 1st Innings
Bets are struck on the 1st innings of the match the settlement of which is determined by the team batting 1st (as opposed to both teams). The innings must be completed (declarations count) otherwise bets are void unless settlement is already determined. This market is based on a century (as opposed to 100 runs) being scored.

Team Batsman to Score a Fifty in the 1st Innings
Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.

Team Batsman to Score a Hundred in the 1st Innings
Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined.

Player Match Wickets
Bets stand if player bowls 1 ball. Otherwise bets are void. Both innings count.

Innings Runs (Including Alternative Quotes)/Innings Sixes
A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.
For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).

 

In-Play Runs in First 'X' Overs (Including Alternative Quotes).
If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.

First Innings Lead
Both teams must complete their first innings for bets to stand (including declarations). Dead-heat rules apply.

Series Betting
Bets void if the designated number of matches are not completed. For series batsman total runs and player matches runs scored in both innings of all the matches in the series will count. For player performance the runs scored, wickets, catches and stumpings taken in both innings of all matches in the series will count.

Which Player Will Score the Fastest Fifty in the Series?
This will be measured in terms of number of balls faced to reach fifty. Dead-heat rules apply.

Which Player Will Score the Fastest Hundred in the Series?
This will be measured in terms of number of balls faced to reach a hundred. Dead-heat rules apply.

Runs in 1st Over (2-Way)
Extras and penalty runs will be included. The over must be completed for bets to stand unless result already determined.

 

Make a Century (Yes/No)
To make a century bets are for the whole match. Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat will be settled as losers.

Top Batsman (Both Teams)
Top batsman (both teams) bets are for the whole match. Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat will be settled as losers. Dead-heat rules apply.

Test Match Team Totals (2-Way)
For Test matches totals are settled on the1st Innings only. A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.

Fall of 1st Wicket in Match Over/Under Runs
The total innings runs scored by a team before the fall of the 1st wicket determines the result of the market. If a team declares or reaches their target then the total amassed will be the result of the market.

Will There Be a Run Off 1st Ball of Match
Extras and penalty runs will be included. In the event of no play bets will be void.

Opening Partnership Over/Under Innings Runs
Bets stand once 1 ball has been bowled in each team's 1st innings. Bets are void if the innings is forfeited.

To Make a Fifty Yes/No in Either Innings
The whole match counts. Bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared. All bets stand irrespective of delays caused by rain or for any other reason.

County Championship Matches

Match Betting
Unless a price is quoted for a draw, in the event of a drawn match, bets will be void. If a match is abandoned due to outside interference then bets will be made void. In the event of a tie Dead-Heat rules will apply.

Outside interference does not include weather events.

The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).

Innings Runs
A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined


Top Batsman/Bowler
Only the first innings count.

Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat or do not bowl will be settled as losers.

A minimum of 50 overs must be bowled unless All Out. Otherwise bets are void.

First Innings Lead
Both teams must complete their first innings for bets to stand (including declarations). Dead-Heat rules apply.

Runs at Fall of Next Wicket
The total innings runs scored by a team before the fall of the specified wicket determines the result of the market. If a team declares or reaches their target then the total amassed will be the result of the market. Bets will be void should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered will have been removed. If settlement of bets can be determined they will be settled accordingly. e.g. Should a team leave the field due to an intervention on a total of 135 then previous quotes equal to, or less than, this total will be settled. However, quotes higher than this will be void.

Over at Fall of Next Wicket
The over number in which the fall of the specified wicket occurs determines the result of the market. If a team declares or reaches their target then the over number at that time will be the result of the market. For example if a wicket falls after 46.2 overs, we settle on 47th over.

For betting purposes quotes using Under/Over Half Overs e.g. 10.5; the .5 represents the half, as opposed to specifying balls bowled in an over.

Bets will be void should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered will have been removed. If settlement of bets can be determined they will be settled accordingly. e.g. Should a team leave the field due to an intervention during over 17 then previous quotes less than this total will be settled. However, quotes higher than this will be void.

 

Runs Off Next Ball (Including Alternative Quotes)
For settlement purposes all extras count as deliveries. For example, if an over starts: Wide - No Ball - Four, then the Four is deemed to be the third ball of the over.

.

In-Play Runs in First 'X' Overs (Including Alternative Quotes)
If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.

Wickets Lost By 'X' Runs
Settlement is determined by the number of wickets lost by the time a specific score is reached. If a team declares or reaches their target then the wickets lost at that time will be the result of the market.


Batsman Number of 4's.

For settlement purposes this is all deliveries from which a batsman is credited with exactly four runs (including All-run/Overthrows).
Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined. Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.

Batsman Number of 6's.
For settlement purposes this is all deliveries from which a batsman is credited with exactly Six runs (including All-run/Overthrows).

Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined. Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.

Team Runs Handicap
Both teams must complete the relevant innings (including declarations) unless settlement is already determined, otherwise bets are void.

Team Wickets Handicap
Both teams must complete the relevant innings (including declarations) unless settlement is already determined, otherwise bets are void.


Cricket World Cup
Total Tournament Runs / Total Tournament Wickets
For any game which is abandoned or reduced via Duckworth Lewis, only the total number of runs and wickets actually registered count.

Total Tournament Wides
If a bowler bowls a wide, all extra runs taken from the wide delivery count e.g. if it goes for 4 and is scored as 5 wides; for betting purposes, the delivery will count as 5 rather than 1 wide deliveries bowled.

Total Tournament Run Outs / Total Tournament Stumpings
For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs.

Team to Score Most Sixes /Player to Hit Most Sixes / Total Tournament Sixes
For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.

For the Player market specifically, batsmen must face at least one delivery, otherwise bets are void.

Team with Highest Innings Score / Team with Lowest Innings Score
Dead-heat rules apply.

Team with Highest Opening Partnership/ Team with Highest 1st 10 Overs Score
Dead-heat rules apply.

First Team Century
Should two players score a century in the same game, for settlement purposes the winner shall be deemed the one who has reached their century first in terms of time. If no player scores a century then bets will be void. Stakes will be returned on any player who does not participate in the tournament.

First Team 5 Wicket Haul
Should two players take five wickets in the same game, for settlement purposes the winner shall be deemed the one who has taken their fifth wicket first in terms of time. If no player takes five wickets then bets will be void. Stakes will be returned on any player who does not participate in the tournament.

Fastest 100 Scored
This will be measured in terms of number of balls faced to reach a hundred. Dead-heat rules apply.

Tournament Hat Trick
Bets settled as ‘Yes’, if a ‘hat-trick’ (deemed as when a bowler dismisses three batsmen with consecutive deliveries in the same match) is officially recorded during the tournament.

Player of the Tournament
Bets will be settled on the officially declared Player of the Tournament. Dead-heat rules apply.

 

Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.

In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

Varsity Cup Cricket 

Power Play Over Plus: 

For every wicket taken during the power play plus over, 5 runs will be credited to the fielding side and for every run scored during this over those runs will be doubled.

1st innings runs can therefore only be resulted after the match has been completed.

 

 

DARTS

Outright Betting
Non-Runner then no-bet rules apply. 

Match betting
In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes. 

For Premier League darts events, match betting may be offered in the form of three-way, and two-way markets. For settlement purposes the three-way market includes the 'tie' option. Bets will be void in the two-way market if the match result is a tie. 

Handicap 2-way and 3-way betting
In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed. 

Individual player averages 
All bets void if the match is not completed. Bets settled from results on official PDC Website: www.planetdarts.tv.

Individual player checkouts
If a match is not completed then all bets are void unless the quote has been exceeded. 

First leg winning double - colour
The Bull counts as red. The leg must be completed for bets to stand. 

First leg winning double - value
The Bull counts as “any other”. The leg must be completed for bets to stand. 

Leader after 4 legs
The first 4 legs must be completed for bets to stand. 

Score after 4 legs
The first 4 legs must be completed for bets to stand. 

Race to 3 legs
Either player must win 3 legs for bets to stand. 

Highest checkout 3-way
If a match is not completed then all bets are void unless the quote has been exceeded. 

Next leg checkout
The bull counts as red. The leg must be completed for bets to stand. 

Total legs
If a match is not completed then all bets are void unless the quote has been exceeded. 

Most 180s
All bets void if match is not completed. 

Dart specials
Total 180s in a match - All bets void if match is not completed unless total 180s has already exceeded the quote. 

Highest checkout in a selected match - All bets void if match is not completed unless highest checkout has exceeded the quote. 

Will selected player record a 9 dart finish in a match - All bets void if match is not completed unless a 9 dart finish already achieved. 

Will selected player record a 9 dart finish in the tournament - Player must throw 1 dart in the tournament for bets to stand. Will there be a 9 dart finish in the Tournament - Tournament must be completed. Bets stand regardless of player withdrawals.

 

 

E-SPORTS

 

Settlement will be based on the official result as declared by the relevant governing body of the specified competition. Non-runner no bet. Outright and Group Winner markets may be subject to a Rule 4 (Deduction).

An unplayed or postponed match will be treated as a non-runner for settlement purposes unless it is played within 48 hours of the originally scheduled start time.

Bets will be void if the fixture is listed incorrectly.

If a match is played before the scheduled start date/time, then all bets placed after the actual starting time will be void. All bets placed before the actual starting time will stand.

To Win Match/To Win Map - If a match or map is replayed due to a draw, the replayed match or map will be treated as a separate entity. In the event of a match or map starting but not being completed, then all bets will be void unless after the start of the match a player is disqualified, in which case the player/team progressing to the next round or being awarded the victory by the governing body of the specified competition will be deemed the winner for settlement purposes. 
If a match or map is replayed due to a disconnection, all bets on the specified market will be void unless the outcome is already determined. The replayed match or map will be treated as a separate entity.
If a player/team is given a walkover on at least one map before the match starts, all bets will be void.

Handicap Betting / Total Map Betting / Correct Score Betting / ‘Race to’ Maps - Bets are void if the statutory number of maps are changed or differ from those offered for betting purposes. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

To Win At Least One Map - In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

StarCraft II 
Map Betting: in the event of a draw, To Win Map market will be voided
Winning Race / Winning Player Nation: In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

CS:GO
Settlement is based on regulation time only.
Map Betting: in the event of a draw, the quoted Draw participant will be deemed the winner for settlement purposes.
Round Handicap Betting - Bets are void if the statutory number of rounds are changed or differ from those offered for betting purposes. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

DOTA2/LOL 
Map Betting: in the event of a draw, To Win Map market will be voided. 
First Blood markets: Only kills by the opposition team / player will count.
Kill markets: will be settled based on the official scoreboard.
All time based bets are settled on the in-game clock, and do not include the period before minions/creeps spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

FIFA Interactive World Cup
To Win Match settlement will be based on the official score at the end of a scheduled 90 FIFA minutes played and does not include extra-time, time allocated for a penalty shootout or golden goal.

In-Play Markets - If a match or map is replayed due to a draw or disconnection, all bets on the specified market will be void unless the outcome is already determined. The replayed match or map will be treated as a separate entity.

To Win Match / To Win Current Map / To Win Next Map - In the event of a match or map starting but not being completed then all bets will be void unless the outcome is already determined; or after the start of the match a player is disqualified in which case the player/team progressing to the next round or being awarded the victory by the governing body of the specified competition will be deemed the winner for settlement purposes.

Handicap Betting (Map/Score) - Bets are void if the statutory number of maps are changed or differ from those offered for betting purposes. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

 

GOLF

Outright betting/top nationality etc
Non-Runner – then no bet rules apply.

All outright bets are settled on the player awarded the trophy. The result of play-offs is taken into account. Dead-Heat rules will apply to the place part of Each-Way bets.

A player is deemed to have played once he/she has teed off. In the event of a player withdrawing after having teed off then stakes will be lost on outright, group, match or 18 hole betting.

Where a tournament is reduced from the scheduled number of holes for any reason (i.e. adverse weather conditions) outright bets placed prior to the final completed round will be settled on the player awarded the trophy if 36 holes of the tournament have been completed. If less than 36 holes have been completed or outright bets were placed after the final completed round then bets will be void. Where a tournament which is scheduled for 72 holes and play is abandoned for any reason, all selections on the outcome of the tournament are void, unless an official result is declared by the relevant recognised governing body within 48 hours.

Ante-Post bets on any player who takes part in a qualifying tournament but then fails to qualify for the main tournament will be classed as losers.

Skins Tournaments will be subject to Dead-Heat rules in the event of players winning equal amounts of prize money at the end of the specified competition. If additional holes are played to declare a single winner then this will be used for settlement purposes.

Outright betting including 'Field'
Non-Runner - no bet apart from 'The Field'. The price for 'The Field' includes all players not quoted in this market. Bets are accepted win only. Above Outright betting rules apply.

Betting without a nominated player(s)
Dead-Heat rules apply to win bets unless the excluded player(s) does not win the tournament. Dead-Heat rules also apply to the place part of Each-Way bets.

Group betting
The winner will be the player achieving the highest placing at the end of the tournament. Any player missing the cut will be considered a loser. If all players miss the cut then the lowest score after the cut has been made will determine settlement. Non-Runner - no bet deductions will apply. Dead-Heat rules apply except where the winner is determined by a play-off.

If a tournament is affected by adverse weather bets will be settled providing that there is a deemed tournament winner and a minimum of 36 holes are completed. The winner will be the player in the lead at the end of the last completed round.

Tournament top 4/Top 5/Top 6/Top 10 finish
Dead-Heat rules apply.
the case of place bets where there is a tie after completion of the predetermined number of holes (subject to rule 32 (1) and 32 (2) herein), the revised payout payable shall be calculated by the following method:

  1.  divide the face value of the sports bet (the original payout and the original stake) by the number of competitors involved in the tie, draw or dead-heat, then
  2. multiply the figure obtained in (i) by the number of official placings to be filled by the competitors involved in the tie, draw or dead-heat.

 



Finishing position of a named player
In the event of a tie for a finishing position the tied position will count. For example, a tie with 5 other players for 8th place will count as a finishing position of 8th.

54, 72 and 90 hole match betting
If a tournament is affected by adverse weather then bets will be settled providing that there is a deemed tournament winner and a minimum of 36 holes are completed. The winner will be the player in the lead at the end of the last completed round.

If one player misses the cut then the other player is deemed the winner. If both players miss the cut then the lowest score after the cut has been made will determine settlement.

If a player is disqualified or withdraws after starting, either prior to the completion of two rounds or after both players have made the cut, then the other player is deemed the winner.

If a player is disqualified during either the 3rd or 4th rounds, when the other player in the match bet has already missed the cut, then the disqualified player is deemed the winner.

A price will be offered for the tie and in the event of a tie bets on either player to win will be lost.

Six shooter
Dead-Heat rules apply. Rule 4 may apply in the event of a Non-Runner. Players starting but not completing their round will be deemed losers.

Five shooter
As above but with five golfers grouped together.

18 hole betting
The winner will be the player with the lowest score over 18 holes. Players are paired, they may or may not be playing together.

18 hole - two and three ball betting
Bets stand once the players have teed off the first hole. If a round is abandoned then bets on that round are void.

Bets on 2 or 3-balls priced up by BestBet360 will stand irrespective of whether the actual pairings/groups may differ. For tournaments using the Stableford scoring system the highest points scorer during the round is deemed the winner. Non-Runners - 2 and 3-ball bets void. In 2-ball betting where a price is not offered for the tie then bets will be void in the event of a tie. If a price is offered for a tie this will govern settlement. In 3-ball betting Dead-Heat rules apply.

For all other bets involving groups of more than 3 players together over 18 holes (e.g. 7-ball, 9-ball, etc) Dead-Heat rules apply. Non-Runner no-bet. Deductions will also apply.

Fourballs
Bets stand once both pairings have teed off the first hole.

Handicap betting
Deduct handicap from final total to determine the winner. Tournament must be completed otherwise bets void.
Any player who misses the cut will be deemed a loser.
Any non-runner Rule 4 (Deductions) and SP Place terms will apply.
Dead-heat rules apply.

Mythical match-ups
The winner will be the player with the lowest score over 18 holes. If scores are level after 18 holes then bets will be made void.

Player to score the lowest round
Dead-Heat rules apply.

Individual player's round score
The mid-point may be adjusted In-Play. All bets will be void if the player does not complete the round.

Next hole handicap - 3 balls
Dead-Heat rules apply where applicable. All bets will be void if all 3 players do not tee off on the nominated hole. Settlement of bets is determined when the players leave the green.
Next hole winner - 2 balls
All bets will be void if both players do not tee off on the nominated hole. Settlement of bets is determined when the players leave the green.

Next hole total
Bets are settled on the combined score of the named players at the stated hole. All bets will be void if all players do not complete the nominated hole. Settlement of bets is determined when the players leave the green.

Selected player's score at the next hole
All bets will be void if the player does not complete the nominated hole. Settlement of bets is determined when the player leaves the green.

End of round leader
Dead-Heat rules apply.

Matchplay markets
If a match does not start (e.g. player injured or disqualified before the start of a match) then all bets on that match will be void.

Bets on markets that can be settled by using the official tournament and match results (including final match correct score and individual match betting) will be settled using those results. This includes where a match finishes early either by agreement of the players or through injury.

All other markets where a match finishes before completion of 18 holes (e.g. by agreement), such as match score, will be settled as if the remaining uncompleted holes are ties. For example, a player 2 up at the 13th hole when the match finishes will be deemed to have won 2 and 1 (at the 17th hole). Uncompleted single hole bets will be void.

Greensomes
Bets settled on official tour result.

Foursomes
Bets stand once both pairings have teed off the first hole.

36 hole match betting
Settlement will be on the player achieving the highest placing at the end of 36 holes. If the number of rounds played is reduced, e.g. for bad weather, bets will be settled providing that a player has won the trophy (bets will stand as long as there is a deemed winner and a minimum of 18 holes are completed).

If a player is disqualified or withdraws after starting prior to the completion of two rounds then the other player is deemed the winner.

A price will be offered for the tie and in the event of a tie bets on either player to win will be lost.

Ryder Cup/Solheim Cup/Walker Cup/Warburg Cup/Presidents Cup and any other 'international matches'
Outright, handicap, top points scorer and correct score markets will be settled on official result unless otherwise stated. In the Presidents Cup, ‘To Lift Trophy’ (without the Tie option), dead-heat rules apply.

Singles matches
If an individual match-up ends in a tie then bets will be void.

Correct score markets
All scheduled matches must be completed in full for bets to stand regardless if matches are carried over.

Leader (day) markets
Settlement will be based on score after scheduled number of matches regardless if matches are carried over.

Top points scorer/top team points scorer
Market will be settled on the whole tournament. Dead-Heat rules apply. Bets will stand once the player has teed off.

Golf specials
Winning Score - Settlement will be upon the completion of 72 holes (or 90 for tournaments where applicable) otherwise bets are void.

Winning Margin - Based on the number of strokes between the winning player and the individual(s) who finishes second (includes a price for tournament to go to a play-off). In the event of adverse weather affecting the tournament then settlement will stand as long as a minimum of 36 holes of a tournament are played.

Hole in One - Relates to a hole in one being recorded in the designated Rounds of a specified tournament. In the event of adverse weather affecting the tournament then bets will stand as long as a minimum of 36 holes of a tournament are played. In the event of a hole in one being recorded, but 36 holes not being played then the ‘yes’ option - ‘to make a hole in one’ - will be deemed the winner.

To Make/Miss Cut - A tournament cut must be applied for bets to stand. In the case of a Tournament where a multiple cut system is in place, settlement will be defined by a player playing or not playing in the next Round following the 1st Official Cut.

To Win/Not to Win A Major - The 4 majors are US Open, US Masters, USPGA and the British Open.

Enhanced Win - Refers to tournament outright betting.

 

 

HANDBALL

Match betting
Unless otherwise stated all bets will be settled based on the score at the end of regulation time and excluding overtime if played.

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.

Matches postponed, brought forward or abandoned
An un-played or postponed match will be treated as a 'Non-Runner' for settling purposes unless it is played within 24 hours of the original start time.

Team performance Predict the exact stage where the team will be eliminated or exactly what medal they will win.

Top team Goalscorer
Goals scored in 60 minutes and extra time count but penalty shoot-out goals do not. Dead-Heat rules apply. If a player takes part in the tournament bets have action.

Game side bets
All game side bets, including the following markets, will be settled on regulation time only and exclude overtime if played: - Team with highest scoring half - Highest scoring half - Game total odd/even - Team total odd/even - Winning margin - Double result - Race to 5/10/15/20 goals

Tournament top Goalscorer
Goals scored in 60 minutes and extra time count but penalty shoot-out goals do not. Dead-Heat Rules apply. If a player takes part in the tournament bets have action.

Top Non-European team
To determine the best non-European team the following criteria will be used for settlement purposes: Firstly team with the highest place finish. In the event of no teams being placed, then most points accrued in group stages, then team with best goal difference, lastly team with most goals. If still tied then Dead-Heat rules apply.

In-Play betting
All markets are based on regulation time for settlement purposes (overtime does not count). In tournaments, if a new market is formed at the end of regulation time, e.g. To Win in Overtime, penalty shootouts count.

 

 

HORSE-RACING

General
If no official SP is returned, if no price is taken, then all bets will be settled at the last Industry show passed. If no Industry show is given then bets will be settled on the last available BestBet360 price.

Ante-Post
With the exception of starting price bets, should any selection not run for any reason other than the abandonment of the race itself-
(a)  An ante-post bet shall be lost and the punter shall forfeit his stake; and
(b)  Ante-post bets struck on other horses/contestants in the race concerned shall not be subject to any adjustment in betting odds.

Where a race is abandoned, all ante post selections that are still live or undetermined involving the race concerned shall become void and stakes refunded or credited.
Should a selected horse/contestants in any leg of a multiple event bet be scratched, withdrawn or not accepted prior to the bet becoming void or being won, the bet shall be regarded as lost, notwithstanding the fact that any included race is abandoned.

Stewards are empowered to reduce the numbers in a race if, at the overnight declaration stage, too many have been left in for the safety of horses and jockeys. Ante-Post bets on horses compulsorily withdrawn will be void and stakes returned. Bookmakers in these circumstances are authorised to make appropriate deductions from winning bets on the race, depending on the price(s) of the withdrawn horse(s) at the time of withdrawal in accordance with the Deduction Rule. On the 'Day of the Race Prices' deductions will also apply.

Ante-Post bets are settled at the Price and Place terms applicable at the time of acceptance. Should a wrong Price or Place terms be given in error we reserve the right to settle the bet at the correct Price/Place terms that were available at the time the bet was struck.

Should a wager struck at a price on the day of an event couple selection(s) in that event with selection(s) in future event(s) then if the first selection(s) does not run the wager will be executed on the remaining selection(s) on the basis of all in, run or not.

Postponed races
If a race is postponed to another day and overnight declarations stand then bets stand. However, single bets on horse racing will be made void and any selection involved in accumulative bets will be treated as a Non-Runner if:

- The race is abandoned.
- The race is officially declared void.
- The conditions of the race are altered after bets are made - The venue is altered.

Betting with a Run
Where a single bet is made “with a run” and the selected horse/contestant is scratched the bet shall become void and the punter shall be refunded.
All bets struck “with a run” on the remaining horses/contestants in a race where one or more horses/contestants have been scratched, shall be subject to deductions specified in our rules.
Where a deduction applies to remaining runners in any event of a multiple event bet “with a run”, the relevant deduction shall be applied to the runner/contestants of the event where the scratching occurred, and the entire bet recalculated in respect of the event from which the horse was scratched.
Any bets “with a run” struck after the official announcement of the withdrawal of one or more horses/contestants shall not be subject to any deduction unless there is a further withdrawal or withdrawals.
Where a race is abandoned, all selections “with a run” on the race concerned shall become void.
In starting price multiple bets “with a run”, winnings on winning bets shall be calculated and paid at the official starting prices

Each-Way Betting and Place Betting Structure
Bets are settled to win unless 'Each-Way' is selected. An Each-Way bet is a bet of twice the selected unit stake. It contains one bet of unit stake on the selection to 'Win' and one bet of unit stake on the selection to be 'Placed' according to the terms advertised for the event.

BestBet360 bets on the place of a nominated racing event according to the following place structure calculated on a percentage the advertised 'win' price:
 

NUMBER OF RUNNERS

PAY PLACES

5 -7 Runners

2

8-13 Runners

3

14/More Runners

4


Place Only Betting
Bets on non-runners will be void, and when applicable a deduction will apply to all remaining runners based on the win deduction of the withdrawn horse at the time of withdrawal. In the event of non-runners the number of places paid will remain the same, unless the number of runners in the race is equal to or less than the number of places paid, in which case BestBet360 has the right to refund place betting on that particular race. This market is settled on the official place terms of the race. Normal dead-heat rules apply. In the event of two or more horses being withdrawn before coming under starter's orders then the total deductions will not exceed 95%.
Pay Places are determined by the number of carded runners (excluding number of reserve runners) less the number of scratchings determined before opening call.


Dead-Heats
In the case of a two horses/contestants dead heat in races other than “match races”, and also in winning multiple event bets where one race results in a dead heat, the punter shall lose half of the odds in the event where the dead heat occurs, and further lose half of the amount staked, the entire bet is then recalculated as a result of the event where the dead heat occurred.

If more than two Dead-Heat the stake is proportioned accordingly.
In the case of a dead heat in a match race the selection shall be void, unless the bet was placed on the outcome being a dead heat.

In winning multiple events bets where two races result in dead heats, the punter shall win the odds to one quarter of the stake and lose the other three quarters, and so on for further dead heats.

Notwithstanding the provisions of rule 18(2), in the case of a three horse/contestant dead heat in a multiple event bets, where one race/event results in a triple dead heat, the punter shall lose two thirds of the odds in the event where the dead heat occurs and lose two thirds of the stake and the entire bet is recalculated as a result of the event where the dead heat occurred.

Odds and Evens Betting
Dead-Heat Rules Apply
Deductions Rules Apply on any deduction of 15% and more

Early morning prices/day of event prices
After the final declarations stage, Non-Runner no-bet will apply.
If an early price is taken prior to a reserve horse being declared to run and the reserve was not quoted (either at starting price or early price) at the time the bet was placed then any such bets will be settled on the result “without the reserve runner(s)”.

Withdrawals other than Ante-Post
Where a horse is withdrawn before coming under starter's orders, or is officially deemed by the starter to have taken no part in the race, then stakes will be returned on the withdrawn horse and winning bets will be subject to a deduction. The rate of deduction will be based on the price of the withdrawn horse at the time of its withdrawal on the following scale:

 

ODDS

DEDUCTION

22/1 & Higher

No Deduction

13/1 to 20/1

5%

9/1 to 12/1

10%

6/1 to 8/1

15%

3.5/1 to 5.9/1

20%

3/1 to 3.5/1

25%

2.2/1 to 2.8/1

30%

1.6/1 to 2/1

35%

1.3/1 to 1.5/1

40%

1.1/1 to 1.2/1

45%

.95/1 to 1/1

50%

.75/1 to .9/1

55%

.55/1 to .7/1

60%

.45/1 to .5/1

65%

.4/1

70%

.33/1 & Shorter

80%

 


Please note: Any prices that fall between two ranges will default to the lower deduction amount percentage. All deductions are based on the official on the last price offered by BestBet360 at time of scratching or the relevant presiding associated within the international district.

In the event of two or more horses being withdrawn before coming under starter's orders then the total deductions shall not exceed 90%.

Should a horse be withdrawn and a new market formed then any bets laid at 'Show' prices prior to the new show will be subject to the above deductions. In the event of a further withdrawal after the market has been re-formed then bets placed at 'Show' prices in the original market will be subject to a further deduction based on the price of the withdrawn horse in the original market. Bets placed in the new market will be subject to a deduction based on the current price.

The above scale will also apply in the case of Non-Runners in Early Price races and will be used for other events where we specifically advertise that deductions will apply.

Re-runs
In the event of a false start, etc. resulting in a race being re-run, 'under starter's orders' is negated and stakes will be refunded on horses taking no part in the re-run. Returns on the remaining runners subject to a deduction. The number of runners taking part in the re-run governs Place terms.

 

In the event of any race being ordered to be re-run: 
(a)“starting price” bets shall be calculated and paid at the current price at the time the race is finally run; 
(b)“with a run” bets on any horse/contestants, which started on the first occasion and which as subsequently scratched, shall be void and the deductions in terms of rule 16 shall apply; and 
(c)”ante-post” bets shall stand


Horse racing (Other)
If no Industry SP is declared and no price is taken, bets will be settled based upon the Tote dividend (declared inclusive of stake).

Matchplay (Head to Head)
All horses must come under starter's orders or bets are void. The horse that attains the highest official finishing position is the winner. Dead-heat rules apply. If both/all horses fail to finish all bets will be void and stakes returned. Limits on win may vary from course to course.  BESTBET360 reserves the right to change the horse in a match race without notice and reserves the right to suspend betting at any time.

The above applies to Jump, Hurdle or Chase horse racing. If a horse falls and one finishes, the horse that finishes is deemed the winner. If both horse fall then all bets will be void and stakes returned.

 

ICE HOCKEY

All games must start on the scheduled date (local stadium time) for bets to have action. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

There must be 5 minutes or less of scheduled game time left for bets to have action, unless the specific market outcome is already determined.

In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/accumulators the selection is treated as a non-runner.

NHL/NCAAH - all markets pre-game and in-play
All bets exclude overtime/shootouts unless otherwise stated. In the event of a game being decided by a penalty shootout then one goal will be added to the winning team’s score and the game total.

3-way markets are settled on the score at the end of regulation time, unless stated otherwise below.

1st Period Puck Line - The 1st Period must be completed for bets to have action.

Game totals, odd or even - If there is no score all bets will be void and stakes returned.

Team totals, odd or even - If your team doesn’t score bets will be void and stakes returned.

Period betting - The relevant period must be completed for bets to have action. The 3rd period excludes overtime.

Team totals, over/under - For bets to have action all relevant games must complete at least 55 minutes of play, unless the specific market outcome is already determined.

Highest scoring period pre-game - Excludes overtime, dead-heat rules apply. All bets void if all 3 period totals are the same.

Highest scoring period in-play - Excludes overtime, if 2 or more periods have the same score ‘Tie’ will be settled as the winner.

Next goal scored - Excludes overtime/shootout (regulation time only)

Lowest/highest scoring team - In the event of a tie the team with most shots will be deemed the winner. If still tied Dead-Heat rules apply.

Grand salami - The grand salami quotes an estimated number of goals to be scored in a specified number of that day's games. Lines are offered for the actual score to be over or under this quote. Push rules apply. For bets to have action all relevant games must complete at least 55 minutes of play otherwise bets will be void.

Homes/Away - For bets to have action all relevant games must complete at least 55 minutes of play otherwise bets will be void.

 The following markets exclude overtime/shootouts for settlement purposes:

   Asian Handicap
   Asian Goal Line
   Draw No Bet
   Puck Line (3-Way)
   Game Total (3-Way)
   Double Chance (3-Way)
   Money Line (3-Way)
   Team Totals (3-Way)
   Race to Markets
   Total/Team Goals Exactly
   Team To Score First/Last
   To Score Last in Regulation
    Next Goal Scored
   Who Will Win Most Periods
   Total/Home and Away Goals Scored
   Period Betting
   10 Minute Markets In-Play
   Highest Scoring Period
   Highest Scoring Period - If 2 or more periods have the same score, Tie will be    settled as the winner.
   Period Betting - The relevant period must be completed for bets to have action, unless the specific market         outcome is already determined.


All Competitions (excluding NHL/NCAAH) - all markets pre-game and in-play
Unless otherwise stated all bets will be settled based on the score at the end of regulation time and excluding overtime if played.

Match winner in-play includes overtime/shootout.

Game totals, odd or even - If there is no score all bets will be void and stakes returned.

Team totals, odd or even - If your team doesn’t score bets will be void and stakes returned.

Period betting - The relevant period must be completed for bets to have action. The 3rd period excludes overtime.

Highest scoring period pre-game - Excludes overtime, dead-heat rules apply. All bets void if all 3 period totals are the same.

Highest scoring period in-play - Excludes overtime, if 2 or more periods have the same score ‘Tie’ will be settled as the winner.

Lowest/highest scoring team - In the event of a tie the team with most shots will be deemed the winner. If still tied Dead-Heat rules apply.
Player match-ups/performances and Scorecasts
Relevant players must be 'dressed' and see ice-time for bets to have action.
Player points match-ups - Player points accrued in a game are the combined sum of goals plus assists. Push rules apply.

Tournament betting including IIHF World championships/Olympic games
Settlement of match-up bets will be based on which team progresses further in the tournament. If both teams are eliminated in the same stage all bets will be void apart from the semi-finals where the bronze medal match will count for final positions.
To be relegated - Two teams will be relegated from IIHF World Championships and bets will be settled as such.
Top team goalscorer - Player who scores most goals during the competition will be deemed the winner. All in, run or not. Dead-Heat rules apply.
To qualify from group - Team to progress to Qualifying Round from Preliminary Round will be deemed winner.
All other markets will be subject to NHL rules.

Futures
Regular Season Points/Match-Ups - team must complete at least 80 regular season games for bets to have action unless the remaining games during the course of the season do not affect the result.

To Win Conference - The team that progresses to the Stanley Cup Final will be deemed the winner of the conference.

Outright, conference and divisional betting
All bets stand regardless of team relocation, team name change or season length.

Series betting
Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or are changed.

 

LIVE IN PLAY

 

Soccer

 

Name of Market

Market Description

1

3way/Full Time Result

Which team will win the match (1-X-2) Home; Draw; Away

2

Total (only *.5 totals)

E.g. 0.5, 1.5, 2.5, 3.5, …

3

Handicap

European Handicaps (e.g. Handicap 0:2, Handicap 5:0, …) 1-X-2

4

Asian total

Total spread in quarter and full spreads (e.g. 2.00, 2.25, 2.75, …)

5

Asian Handicap

Handicap markets in all spreads (e.g. -2.00/+2.00, -2.25/2.25, -2.50/2.5 …)

6

Draw No Bet

a. If match ends in a draw after regular time, all bets are considered void

7

Who wins the rest of the match?

b. Same as Asian Handicap 0 (levelball, pick-em)
Which team will score more goals in the remaining time?

8

Next goal

Who scores the 1st, 2nd, … goal? (1-X (No goal)-2)

9

Double chance (1X – 12 – X2)

Home or draw; home or away; draw or away

10

Correct score

a. Fixed results (3:0, 2:0, 1:0, 3:2, 3:1, 2:1, 0:0, 1:1, 2:2, 3:3, 1:2, 1:3, 2:3,

 

 

0:1, 0:2, 0:3 and “any other”)

11

Correct score flex

b. If one team scores 4 goals this market is decided Similar to correct score but extended by the current score

12

Goals home team

a. How many goals will be scored by the home team

13

Goals away team

b. 0, 1, 2, 3+
a. How many goals will be scored by the away team

14

Both teams to score?

b. 0, 1, 2, 3+
Goal/No Goal; (yes; no)

15

Odd/Even

Odd/Even number of goals

16

Which team has the kick off?

Hometeam / away team

17

1st Half – 3way

a. Which team will win the 1st half?

18

1st Half – Total (only *.5 totals)

b. Halftime 1-X-2
Only goals scored during 1st half are considered

19

1st Half – Asian Total

Total spread in quarter and full spreads (e.g. 2.00, 2.25, 2.75, …)

20

1st Half – Asian Handicap

Asian Handicap markets for 1st half (e.g. 2.00, 2.25, 2.75, …)

21

1st Half – Who wins the rest?

Who win the rest of the 1st half?

22

1st Half – Next goal

Home; no goal; away

23

1st Half – Correct score flex

Similar to Correct score flex

24

Overtime – 3way

Only goals during overtime are considered

25

Overtime – Total

Only goals during overtime are considered

26

Overtime – Who wins the rest of the match?

Only goals during overtime are considered

27

Overtime – Next goal

Only goals during overtime are considered

28

Which team will win the penalty shootout?

Only goals during penalty shootout are considered

29

Overtime – Asian Handicap

a. Only goals during overtime are considered

 

 

b. Handicap markets in all spreads (e.g. -2.00/+2.00, -2.25/2.25, -2.50/2.5 …)

30

Overtime 1st Half – 3way

Only goals during 1st half overtime are considered European Handia

31

Overtime - Correct Score Flex/More Options

a. Only goals during overtime are considered
b. Extended by the current score

 

32

Overtime 1st Half – Correct score flex

a. Only goals during 1st half overtime are considered

 

 

b. Extended by the current score

33

Overtime 1st Half – Asian Handicap

a. Only goals during 1st half overtime are considered

 

 

b. Handicap markets in all spreads (e.g. -2.00/+2.00, -2.25/2.25, -2.50/2.5)

34

Cornerbet

Which team will receive most corners

35

Bookingbet

Which team will receive more cards

36

Corner Handicap

2 way handicap in *.5 steps

37

Total Corners

Total number of corners in *.5 steps

38

Total Corners (aggregated)

Total number of corners in fixed interval (<9, 9-11, 12+)

39

Total Corners home team

Total number of corners for home team in fixed interval (0-2, 3-4, 5-6, 7+)

40

Total Corners away team

Total number of corners for away team in fixed interval (0-2, 3-4, 5-6, 7+)

41

Total Corners home team

Total number of corners for home team in *.5 steps

42

Total Corners away team

Total number of corners for away team in *.5 steps

43

Corners Odd/Even

Odd/even number of corners

44

1st Half – Cornerbet

Which team will receive most corners in first half

45

1st Half – Corner Handicap

2 way handicap in first half in *.5 steps

46

1st Half – Total Corners

Total number of corners in first half in *.5 steps

47

1st Half – Total Corners (aggregated)

Total number of corners in first half in fixed interval (<5, 5-7, 7+)

48

1st Half – Corners home team

Total number of corners in first half for home team in fixed interval

 

 

(0-1, 2, 3, 4+)

49

1st Half – Corners away team

Total number of corners in first half for away team in fixed interval

 

 

(0-1, 2, 3, 4+)

50

1st Half – Total Corners home team

Total number of corners in first half for home team in *.5 steps

51

1st Half – Corners away team

Total number of corners in first half for away team in *.5 steps

52

1st Half – Corners Odd/Even

Odd/Even number of corners in first half

53

Total home team

Total number of goals for home team in *.5 steps

54

Total away team

Total number of goals for away team in *.5 steps

55

Exact number of goals

Exact number of goals with fixed outcomes (0, 1, 2, 3, 4, 5, 6+)

56

1st Half – Goals home team

a. How many goals will be scored in first half by the home team b. 0, 1, 2, 3+

57

1st Half – Goals away team

a. How many goals will be scored in first half by the away team b. 0, 1, 2, 3+

58

Highest Scoring Half

a. Halftime with the most goals (1st half, 2nd half, equal)

 

 

b. Only regular time is considered

59

When will the next goal be scored?

a. In which time interval the next goal will be scored (0-15, 16-30,

 

 

31-45, 46-60, 61-75, 76-90, no goal)

 

 

b. Settled on the time when the goal is scored. E.g. 0-15 minutes

 

 

is settled if the goal is scored within 0:00-15:00 (15:01 counts as 16-30)

 

 

c. 31-45 and 76-90 includes any injury time

 

 

d. The time which is displayed on TV is considered. In case of this is not available the time when the ball crosses the goal line is considered and will be settled based on the time clock shown on TV

60

Total Bookings

Total number of cards in *.5 steps

61

Total Bookings (Exactly)

Exact number of cards, fixed outcomes (<4, 4, 5, 6, 7, 8, 9, 10, 11, 12+)

62

Sending Off?

Will there be a red card or a yellow-red card in the match

63

Bookings home team

Total number of cards for home team in *.5 steps

64

Bookings away team

Total number of cards for away team in *.5 steps

65

Total Booking points

Total number of booking points in *.5 steps

66

Total Booking points (aggregated)

Exact number of booking points in fixed intervals (0-30, 31-45, 46-60, 61-75, 76+)

67

1st Half - Total Bookings

Only cards during 1st half are considered

68

1st Half - Total Bookings (exactly)

Exact number of cards in first half in fixed outcomes (0, 1, 2, 3, 4, 5, 6+)

69

1st Half - Bookings home team

Total number of cards in first half for home team in *.5 steps

70

1st Half - Bookings away team

Total number of cards in first half for away team in *.5 steps

71

1st Half - Total Booking points

Total number of booking points in first half in *.5 steps

72

1st Half - Total Booking points (aggregate)

Exact number of booking points in first half in fixed intervals
(0-10, 11-25, 26-40, 41+)

73

1st Half - Exact Number of goals

Exact number of goals in 1st half with fixed outcomes (0, 1, 2, 3, 4, 5, 6+)

74

Matchbet and Totals

Combination of 3way and Total 2.5 (Home win and under, Home win and over, Draw and under, Draw and over, Away win and under, Away win and over)

75

Which Team will advance to next round?

home; away

76

Exact way match will be decided?

“Homewin/Awaywin” after “Regular time/Overtime/Penalty shootout”

77

Anytime Goal Scorer

Player home X, Player away X, none

78

Next Goal Scorer

Player home X, Player away X, none

 

Tennis

 

1

2way

Player1; Player2

2

Which player will win the set?

Player1; Player2

3

Which player will win games x & y of set nr?

a. Always for the next 2 games (e.g. Which player will win game 3 and 4 of set 2?)

 

 

b. Will be offered only before the first of the 2 games is started 

4

Final Result (in sets – best of 3)

2:0, 2:1, 1:2 and 0:2

5

Final Result (in sets – best of 5)

3:0, 3:1, 3:2, 2:3, 1:3 and 0:3

6

Number of sets (best of 3)

2 or 3

7

Number of sets (best of 5)

3, 4 or 5

8

1st Set – Who wins game X?

a. Next game winner (e.g. Which player will win game 3 of set 1?)
b. Will be offered only before the game is started

9

2nd Set – Who wins game X?

a. Next game winner (e.g. Which player will win game 3 of set 2?)
b. Will be offered only before the game is started

10

3rd Set – Who wins game X?

a. Next game winner (e.g. Which player will win game 3 of set 3?)
b. Will be offered only before the game is started

11

4th Set – Who wins game X?

a. Next game winner (e.g. Which player will win game 3 of set 4?)
b. Will be offered only before the game is started

12

5th Set – Who wins game X?

a. Next game winner (e.g. Which player will win game 3 of set 5?
b. Will be offered only before the game is started

13

Total number of games

a. Total games markets *.5 (e.g. under/over 22.5)
b. Only for best of 3 matches so far (will be extended for best of 5 asap) 

14

1st Set – Total

Total games markets for set 1 *.5 (e.g. under/over 9.5)

15

2nd Set – Total

Total games markets for set 2 *.5 (e.g. under/over 9.5)

16

3rd Set – Total

Total games markets for set 3 *.5 (e.g. under/over 9.5)

17

4th Set – Total

Total games markets for set 4 *.5 (e.g. under/over 9.5)

18

5th Set – Total

Total games markets for set 5 *.5 (e.g. under/over 9.5)

19

Odd/Even number of games

a. Games for the whole match are considered
b. Only for best of 3 matches so far (will be extended for best of 5 asap)

20

Odd/Even number of games in set nr

Only games of set n (current set) are considered

21

1st Set – Score of game X

Predict the winning player and exact score against in the specified game of the specified set.

Your bet options are:

a. Player 1 to 0, Player 1 to 15, Player 1 to 30, Player 1 to 40, Player2 to 0, Player 2 to 15, Player 2 to 30 or Player 2 to 40)

b. Player 1 is always the player at Home and Player 2 is always the Away Player.

Example:  if Player 1 win the game and Player 2 scores 30, The winning option will be (Player 1 to 30) etc

c. Will be offered only before the game is started

 

 

 

22

2nd Set – Score of game X

Predict the winning player and exact score against in the specified game of the specified set.

Your bet options are:

a. Player 1 to 0, Player 1 to 15, Player 1 to 30, Player 1 to 40, Player2 to 0, Player 2 to 15, Player 2 to 30 or Player 2 to 40)

b. Player 1 is always the player at Home and Player 2 is always the Away Player.

Example:  if Player 1 win the game and Player 2 scores 30, The winning option will be (Player 1 to 30) etc

c. Will be offered only before the game is started

 

 

 

23

3rd Set – Score of game X

Predict the winning player and exact score against in the specified game of the specified set.

Your bet options are:

a. Player 1 to 0, Player 1 to 15, Player 1 to 30, Player 1 to 40, Player2 to 0, Player 2 to 15, Player 2 to 30 or Player 2 to 40)

b. Player 1 is always the player at Home and Player 2 is always the Away Player.

Example:  if Player 1 win the game and Player 2 scores 30, The winning option will be (Player 1 to 30) etc

c. Will be offered only before the game is started

24

4th Set - Score of Game X

Predict the winning player and exact score against in the specified game of the specified set.

Your bet options are:

a. Player 1 to 0, Player 1 to 15, Player 1 to 30, Player 1 to 40, Player2 to 0, Player 2 to 15, Player 2 to 30 or Player 2 to 40)

b. Player 1 is always the player at Home and Player 2 is always the Away Player.

Example:  if Player 1 wins the game and Player 2 scores 30, The winning option will be (Player 1 to 30) etc

c. Will be offered only before the game is started

25

5th Set - Score of Game X

Predict the winning player and exact score against in the specified game of the specified set.

Your bet options are:

a. Player 1 to 0, Player 1 to 15, Player 1 to 30, Player 1 to 40, Player2 to 0, Player 2 to 15, Player 2 to 30 or Player 2 to 40)

b. Player 1 is always the player at Home and Player 2 is always the Away Player.

Example:  if Player 1 wins the game and Player 2 scores 30, The winning option will be (Player 1 to 30) etc

c. Will be offered only before the game is started

26

1st Set - Score of game X or break

a. Server to 0, Server to 15, Server to 30, Server to 40 or Break
b. Will be offered only before the game is started

27

2nd Set - Score of game X or break

a. Server to 0, Server to 15, Server to 30, Server to 40 or Break
b. Will be offered only before the game is started

28

3rd Set - Score of game X or break

a. Server to 0, Server to 15, Server to 30, Server to 40 or Break
b. Will be offered only before the game is started

29

4th Set - Score of game X or break

a. Server to 0, Server to 15, Server to 30, Server to 40 or Break
b. Will be offered only before the game is started

30

5th Set - Score of game X or break

a. Server to 0, Server to 15, Server to 30, Server to 40 or Break
b. Will be offered only before the game is started

31

Who wins [pointNR!] point in game [gameNr] of set [setNr]

(player1; player2); Who wins the xth points in a game

32

Game [gameNr] to deuce of set [setNr]

(yes; no); The score turns 40:40 (deuce) at least once in a game

33

Correct score in set

(6:0; 6:1; 6:2; 6:3; 6:4; 7:5; 7:6; 0:6; 1:6; 2:6; 3:6; 4:6; 5:7; 6:7)

34

Tiebreak in match

(yes; no); Will any tiebreak set reach 6:6 in the match

35

Tiebreak in Set [setNr]

(yes; no); Will the tiebreak set reach 6:6

 

Basketball

1

3way

Home; Draw; Away

2

Total

Only points during regular time are considered

3

2way (Including OT)

Home; Away

4

Total (Including OT)

Over; Under

5

Asian Handicap (only *.5 h/caps)

Handicap markets *.5 (e.g. -2.5/+2.5, 0.5/-0.5, …)

6

Asian Handicap (Including OT)(only *.5 handicaps)

Home; Away

7

Odd/Even (Including OT)

Odd; Even

8

Will there be overtime?

Yes; No

9

Who scores Xth point?

a. X in 10, 15, 20, 25, …

 

 

b. Which team will score the Xth point in the match (e.g. current score 40-28, away

 

 

team scores 3 points, then away team scores the 70th point).

 

 

c. If a match ends before the Xth is reached, this market is

10

Which team wins jump ball?

considered void (cancelled). Home; Away

11

Which team will win the race to X points?

a. X in 20, 30, 40, …

 

 

b. Which team will exceed X points first (e.g. current score 20-19,

 

 

then home team wins race to 20 points).

 

 

c. If a match ends before any team reaches X points,

12

1st Half – Draw No Bet

this market is considered void (cancelled)
Only points scored during 1st period and 2nd period is considered

13

1st Half – Asian Handicap (only *.5 handicaps)

Only points scored during 1st period and 2nd period are considered

14

1st Half – Total

Only points scored during 1st period and 2nd period are considered

15

1st Half – Odd/Even

Only points scored during 1st period and 2nd period are considered

16

1st Period – Draw No Bet

Only points scored during 1st period are considered

17

1st Period – Total

Only points scored during 1st period are considered

18

1st Period – Asian Handicap (only *.5 handicaps)

Only points scored during 1st period are considered

19

1st Period – Odd/Even

Only points scored during 1st period are considered

20

2nd Period – Draw No Bet

Only points scored during 2nd period are considered

21

2nd Period – Total

Only points scored during 2nd period are considered

22

2nd Period – Asian Handicap (only *.5 handicaps)

Only points scored during 2nd period are considered

23

2nd Period – Odd/Even

Only points scored during 2nd period are considered

24

3rd Period – Draw No Bet

Only points scored during 3rd period are considered

25

3rd Period – Total

Only points scored during 3rd period are considered

26

3rd Period – Asian Handicap (only *.5 handicaps)

Only points scored during 3rd period are considered

27

3rd Period – Odd/Even

Only points scored during 3rd period are considered

28

4th Period – Draw No Bet

Only points scored during 4th period are considered

29

4th Period – Total

Only points scored during 4th period are considered

30

4th Period - Asian Handicap (only *.5 Handicaps)

Only points scored during 4th period are considered

31

4th Period - Odd/Even

Only points scored during 4th period are considered

 

American Football

1

2way (Including OT)

Home; Away

2

Total (Including OT)

Only x.5

3

Handicap (Including OT)

Only x.5

4

3way

Home; Draw; Away

5

Draw No Bet

If match ends in a draw after regular time, all bets are considered void

6

Double chance (1X - 12 - X2)

Home or draw; home or away; draw or away

7

Winning margins (Including OT)

Positive outcomes considers home wins and negative away wins

8

Which team wins race to X points? (Incl. OT)

<-13,-13 till -7,-6 till -1,0,1 till 6,7 till 13,>13
X in 5, 10, 15, ….

9

Total home team (Including OT)

Only x.5

10

Total away team (Including OT)

Only x.5

11

Odd/Even (Including OT)

Odd; Even

12

Next points (team) (Including OT)

Home; No point; Away

13

Next points (kind) (Including OT)

Touchdown, Fieldgoal, Safety, None

14

Will there be overtime?

Yes; No

15

Highest Scoring Half

1st, 2nd, Equals

16

Halftime/Fulltime

D/D;D/H;D/A;H/D;H/H;H/A;A/D;A/H;A/A

17

1st Half - 3way

Home; Draw; Away

18

1st Half - Handicap

Only x.5

19

1st Half - Total

Only x.5

20

1st Half - Draw No Bet

If match ends in a draw after 1st half, all bets are considered void

21

1st Half - Total home team

Only x.5

22

1st Half - Total away team

Only x.5

23

1st Half - Odd/Even

Odd; Even

24

1st Half - Next points (team)

Home; No point; Away

25

Highest Scoring Quarter

1st, 2nd, 3rd, 4th, Equals

26

1st Quarter – 3way

Home; Draw; Away

27

2nd Quarter – 3way

Home; Draw; Away

28

3rd Quarter – 3way

Home; Draw; Away

29

4th Quarter – 3way

Home; Draw; Away

30

1st Quarter – Total

Only x.5

31

2nd Quarter – Total

Only x.5

32

3rd Quarter - Total

Only x.5

33

4th Quarter - Total

Only x.5

 

Ice Hockey

1

3way

Home; Draw; Away

2

Total

Only points during regular time are considered

3

Handicap

European Handicaps (e.g. Handicap 0:1, Handicap 1:0, …)

4

Draw No Bet

If match ends in a draw after regular time, all bets are considered void

5

Double chance (1X – 12 – X2)

Home or draw; home or away; draw or away

6

Next goal

Who scores the next goal?

7

Who wins the period?

Who wins the current period?

8

Who wins the rest of the match?

Which team will score more goals in the remaining time?

9

Goals home team

a. How many goals will be scored by the home team
b. 0, 1, 2, 3+

10

Goals away team

a. How many goals will be scored by the away team
b. 0, 1, 2, 3+

11

Total home team

Total number of goals for home team in *.5 steps

12

Total away team

Total number of goals for away team in *.5 steps

13

Odd/Even

Odd/Even number of goals

14

1st Period – Total

Only goals during period 1 are considered

15

Who wins the rest of the 1st Period?

Only goals during period 1 are considered

16

2nd Period – Total

Only goals during period 2 are considered

17

Who wins the rest of the 2nd Period?

Only goals during period 2 are considered

18

Next goal (OT only!)

Only goals during overtime are considered

19

Who wins the rest of the match (OT only!)?

Only goals during overtime are considered

20

Which team will win the penalty shootout?

Only goals during penalty shootout are considered

21

Which team will win the match, including overtime and penalties?

Goals during regular time, overtime and penalty shootout are considered

22

Correct Score Flex / More Options

Only the 10 most probable outcomes will be sent as active

 

Baseball

1

2way (Including OT)

Home; Away

2

Asian handicap (Including OT)

only *.5 handicaps (e.g. -2.5/+2.5, 0.5/-0.5, …)

3

Who wins the rest of the match, including overtime?

Home; Draw; Away

4

Total (Including OT)

only *.5 totals

5

Odd/Even (Including OT)

Odd/Even number of runs

6

Winning margins (Including OT)

Predefined range of goals a team wins by >=+3,+2,+1,-1,-2,<=-3

7

Which team gets highest score for period

Home; Draw; Away

8

Maximum period total score

Which team reaches the highest score in an inning? 0,1,2,3,4,5+

9

Who scores Xth point?

What will be the maximum of runs within an inning Home; None; Away

10

Which team wins race to X points

X in 1, 2, … ; possible extra innings are considered for this market X in 3, 5 and 7; If a set ends before the Xth point is reached (incl. extra innings), this market is considered void (cancelled) 

11

Will there be an 18th half-inning (baseball)?

Yes; No

12

Will there be overtime?

Yes; No

13

Which team will lead at halftime?

Home; Draw; Away

14

Halftime - Total

only *.5 totals

15

Who wins the period?

Home; Draw; Away

16

1st Period – Total (only *.5 totals)

E.g. 0.5, 1.5, 2.5, 3.5, …

17

2nd Period – Total (only *.5 totals

E.g. 0.5, 1.5, 2.5, 3.5, …

18

3rd Period – Total (only *.5 totals)

E.g. 0.5, 1.5, 2.5, 3.5, …

19

4th Period – Total (only *.5 totals)

E.g. 0.5, 1.5, 2.5, 3.5, …

20

5th Period – Total (only *.5 totals)

E.g. 0.5, 1.5, 2.5, 3.5, …

21

6th Period – Total (only *.5 totals)

E.g. 0.5, 1.5, 2.5, 3.5, …

22

7th Period – Total (only *.5 totals)

E.g. 0.5, 1.5, 2.5, 3.5, …

23

8th Period – Total (only *.5 totals)

E.g. 0.5, 1.5, 2.5, 3.5, …E.g. 0.5, 1.5, 2.5, 3.5, …

24

Which team will lead after 5 innings?

(home; draw; away)

25

Total after 5 innings

(over; under)

 

Handball

 

1

3 Way

Home; Draw; Away

2

Handicap

European Handicaps (e.g. Handicap 0:2, Handicap 5:0, ...)

3

Total

Only points during regular time are considered

4

1st Half - 3 Way

Which team will win the 1st half? Home; Draw; Away

5

1st Half - Handicap

European Handicaps for 1st half (e.g. Handicap 0:1, Handicap 1:0, ...)

6

1st Half - Total (only *.5 totals)

Only goals scored during 1st half

7

Asian Handicap (only *.5 handicaps)

Handicap markets *.5 (e.g. -2.5/+2.5, 0.5/-0.5, ...)

8

1st Half – Asian Handicap (only *.5 handicaps)

Asian Handicap markets for 1st half (e.g. -2.5/+2.5, 0.5/-0.5, ...)

9

Who scores Xth point?

a. X in 10, 15, 20, 25, ...

b. Which team will score the Xth goal in the match

c. If a match ends before the Xth goal is reached, this market is considered void (cancelled)

10

Which team will win race to X points?

a. X in 10, 20, 30, 40, ...

b. Which team will exceed X goals first (e.g. current score 20-19, then home team wins race to 20 goals)

c. If a match ends before any team reaches X goals, this market is considered void (cancelled)

11

Odd/Even

Odd/Even number of goals

12

1st Half - Odd/Even

Only goals during 1st half are considered

13

Winning margins

Predefined range of goals a team wins by

(e.g. HT wins by >10, 9-5, 4-1, 0, AT wins by 1-4, 5-10, >10)

 

Volleyball

1

2 way

Home; Away

2

Which team will win the set?

Home; Away

3

Asian Handicap (only *.5 handicaps)

Handicap markets *.5 (e.g. -2.5/+2.5, 0.5/-0.5, ...)

4

1st Set – Asian Handicap (only *.5 handicaps)

Asian Handicap markets for 1st set (e.g. -2.5/+2.5, 0.5/-0.5, ...)

5

2nd Set – Asian Handicap (only *.5 handicaps)

Asian Handicap markets for 2nd set (e.g. -2.5/+2.5, 0.5/-0.5, ...)

6

3rd Set – Asian Handicap (only *.5 handicaps)

Asian Handicap markets for 3rd set (e.g. -2.5/+2.5, 0.5/-0.5, ...)

7

4th Set – Asian Handicap (only *.5 handicaps)

Asian Handicap markets for 4th set (e.g. -2.5/+2.5, 0.5/-0.5, ...)

8

5th Set – Asian Handicap (only *.5 handicaps)

Asian Handicap markets for 5th set (e.g. -2.5/+2.5, 0.5/-0.5, ...)

9

1st Set – Which team will win race to X points?

a. X in 5, 10, 15, 20

b. Which team will reach X points first?

10

2nd Set – Which team will win race to X points?

a. X in 5, 10, 15, 20

b. Which team will reach X points first?

11

3rd Set – Which team will win race to X points?

a. X in 5, 10, 15, 20

b. Which team will reach X points first?

12

4th Set – Which team will win race to X points?

a. X in 5, 10, 15, 20

b. Which team will reach X points first?

13

5th Set – Which team will win race to X points?

a. X in 5, 10, 15, 20

b. Which team will reach X points first?

14

1st Set – Who scores Xth point?

a. X in 5, 10, 15, 20, 25, ...

b. Which team will score the Xth point in the 1st set

c. If a set ends before the Xth point is reached, this market is considered void (cancelled)

15

2nd Set – Who scores Xth point?

a. X in 5, 10, 15, 20, 25, ...

b. Which team will score the Xth point in the 2nd set

c. If a set ends before the Xth point is reached, this market is considered void (cancelled)

16

3rd Set – Who scores Xth point?

a. X in 5, 10, 15, 20, 25, ...

b. Which team will score the Xth point in the 3rd set

c. If a set ends before the Xth point is reached, this market is considered void (cancelled)

17

4th Set – Who scores Xth point?

a. X in 5, 10, 15, 20, 25, ...

b. Which team will score the Xth point in the 4th set

c. If a set ends before the Xth point is reached, this market is considered void (cancelled)

18

5th Set – Who scores Xth point?

a. X in 5, 10, 15, 20, 25, ...

b. Which team will score the Xth point in the 5th set

c. If a set ends before the Xth point is reached, this market is considered void (cancelled)

19

Final Result (in sets – best of 5)

3:0, 3:1, 3:2, 2:3, 1:3 and 0:3

20

Number of sets (best of 5)

3, 4 or 5

21

Total

Over; Under

22

1st Set – Total

Only points in 1st set are considered

23

2nd Set – Total

Only points in 2nd set are considered

24

3rd Set – Total

Only points in 3rd set are considered

25

4th Set – Total

Only points in 4th set are considered

26

5th Set – Total

Only points in 5th set are considered

27

1st Set – Odd/Even

Only points in 1st set are considered

28

2nd Set – Odd/Even

Only points in 2nd set are considered

29

3rd Set – Odd/Even

Only points in 3rd set are considered

30

4th Set – Odd/Even

Only points in 4th set are considered

31

5th Set – Odd/Even

Only points in 5th set are considered

32

How many sets will exceed score limit?

In how many sets at least one team exceeds the 25 (15 in 5th set) points scoring limit

 

Beach Volleyball

1

2 way

Home; Away

2

Which team will win the set?

Home; Away

3

Asian Handicap (only *.5 handicaps)

Handicap markets *.5 (e.g. -2.5/+2.5, 0.5/-0.5, ...)

4

1st Set – Asian Handicap (only *.5 handicaps)

Asian Handicap markets for 1st set (e.g. -2.5/+2.5, 0.5/-0.5, ...)

5

2nd Set – Asian Handicap (only *.5 handicaps)

Asian Handicap markets for 2nd set (e.g. -2.5/+2.5, 0.5/-0.5, ...)

6

3rd Set – Asian Handicap (only *.5 handicaps)

Asian Handicap markets for 3rd set (e.g. -2.5/+2.5, 0.5/-0.5, ...)

7

1st Set – Which team will win race to X points?

a. X in 5, 10, 15, 20, 25...

b. Which team will reach X points first?

8

2nd Set – Which team will win race to X points?

a. X in 5, 10, 15, 20,25...

b. Which team will reach X points first?

9

3rd Set – Which team will win race to X points?

a. X in 5, 10, 15, 20, 25...

b. Which team will reach X points first?

10

1st Set – Who scores Xth point?

a. X in 5, 10, 15, 20, 25, ...

b. Which team will score the Xth point in the 1st set

c. If a set ends before the Xth point is reached, this market is considered void (cancelled)

11

2nd Set – Who scores Xth point?

a. X in 5, 10, 15, 20, 25, ...

b. Which team will score the Xth point in the 2nd set

c. If a set ends before the Xth point is reached, this market is considered void (cancelled)

12

3rd Set – Who scores Xth point?

a. X in 5, 10, 15, 20, 25, ...

b. Which team will score the Xth point in the 3rd set

c. If a set ends before the Xth point is reached, this market is considered void (cancelled)

13

Final Result (in sets – best of 3)

2:0, 2:1, 1:2 and 0:2

14

Number of sets (best of 3)

2 or 3

15

Total

Over; Under

16

1st Set – Total

Only points in 1st set are considered

17

2nd Set – Total

Only points in 2nd set are considered

18

3rd Set – Total

Only points in 3rd set are considered

19

1st Set – Odd/Even

Only points in 1st set are considered

20

2nd Set – Odd/Even

Only points in 2nd set are considered

21

3rd Set – Odd/Even

Only points in 3rd set are considered

22

How many sets will exceed score limit?

In how many sets at least one team exceeds the 21 (15 in 3th set) points scoring limit

 

Futsal

1

3way

Which team will win the match (1-X-2) Home; Draw; Away

2

Total (only *.5 totals)

E.g. 0.5, 1.5, 2.5, 3.5, …

3

Handicap

European Handicaps (e.g. Handicap 0:2, Handicap 5:0, …) 1-X-2

4

Asian Total

Total spread in full spreads (e.g. 2.00, 3.00, 4.00,)

5

Asian Handicap

Handicap markets in half and full spreads (e.g. -2.00/+2.00, -2.50/2.50,)

6

Draw No Bet

a. If match ends in a draw after regular time, all bets are considered void

 

 

b. Same as Asian Handicap 0 (levelball, pick-em)

7

Who wins the rest of the match?

Which team will score more goals in the remaining time

8

Next goal

Who scores the 1st, 2nd, … goal? (1-X (No goal)-2)

9

Double chance (1X – 12 – X2)

Home or draw; home or away; draw or away

10

Goals home team

a. How many goals will be scored by the home team
b. 0, 1, 2, 3+

11

Goals away team


a. How many goals will be scored by the away team
b. 0, 1, 2, 3+

12

Both teams to score?

Goal/No Goal; (yes; no)

13

Odd/Even

Odd/Even number of goals

14

Correct score flex

Only the 10 most probable outcomes will be sent as active

15

1st Half – 3way

a. Which team will win the 1st half?
b. Halftime 1-X-2

16

1st Half – Total (only *.5 totals)

Only goals scored during 1st half are considered

17

1st Half – Asian Total

Total spread in full spreads (e.g. 2.00, 3.00, 4.00, …)

18

1st Half – Asian Handicap

Asian Handicap markets for 1st half (e.g. 2.00, 2.50, 3.00, …)

19

1st Half – Who wins the rest of the match?

Who win the rest of the 1st half?

20

1st Half - Next goal

Home; no goal; away

21

1st Half - Correct score flex / More Options

Similar to Correct score Flex (Soccer)

 

Badminton

1

Total

Over; Under

2

Which player will win the match?

Home; Away

3

Which player will win the set?

Home; Away

4

Asian Handicap

Handicap markets *.5 (e.g. -2.5/+2.5, 0.5/-0.5, …)

5

Asian handicap for first set

Asian Handicap markets for 1st set (e.g. -2.5/+2.5, 0.5/-0.5, …)

6

Asian handicap for second set

Asian Handicap markets for 2nd set (e.g. -2.5/+2.5, 0.5/-0.5, …)

7

Asian handicap for third set

Asian Handicap markets for 3rd set (e.g. -2.5/+2.5, 0.5/-0.5, …)

8

1st Set – Which player will win race to X points?

a. X in 5, 10, 15, 20
b. Which team will reach X points first? 

9

2nd Set – Which player will win race to X points?

a. X in 5, 10, 15, 20
b. Which team will reach X points first? 

10

3rd Set – Which player will win race to X points?

a. X in 5, 10, 15, 20
b. Which team will reach X points first? 

11

1st Set – Who scores Xth point?

a. X in 5, 10, 15, 20, 25, ...

b. Which team will score the Xth point in the 1st set

c. If a set ends before the Xth point is reached, this market is considered void (cancelled)

12

2nd Set – Who scores Xth point?

a. X in 5, 10, 15, 20, 25, ...

b. Which team will score the Xth point in the 2nd set

c. If a set ends before the Xth point is reached, this market is considered void (cancelled)

13

3rd Set – Who scores Xth point?

a. X in 5, 10, 15, 20, 25, ...

b. Which team will score the Xth point in the 3rd set

c. If a set ends before the Xth point is reached, this market is considered void (cancelled)

14

How many sets will exceed the score limit?

In how many sets at least one team exceeds the 21

15

Final Result (in sets - best of 3)

points scoring limit 2:0, 2:1, 1:2 and 0:2

16

Number of sets (best of 3)

2 or 3

17

1st set – Total

Only points in 1st set are considered

18

2nd set – Total

Only points in 2nd set are considered

19

3rd set – Total

Only points in 3rd set are considered

20

1st set – Odd/Even

Only points of 1st set are considered

21

2nd set – Odd/Even

Only points in 2nd set are considered

22

3rd set – Odd/Even

Only points in 3rd set are considered

 

Rugby Union

1

3way

Home; Draw; Away

2

Double Chance (1X – 12 – X2)

Home or draw; home or away; draw or away

3

Draw no Bet

Home; Away

4

Who wins the rest of the match?

Home; Draw; Away

5

Asian Handicap

Only x.5

6

Winning Margins

(>14; 14–8; 7–1; 0; -1– -7; -8– -14;<-14)

7

Matchbet and Totals

Combination of 3way and Total x.5 (Home win and under, Home win and over, Draw and under, Draw and over, Away win and under, Away win and over)

8

Total

Only x.5

9

Total Margins

(<28; 28–34; 35–41; 42–48; 49–55; 56–62; >62)

10

Total away team

Only x.5

11

Odd/Even

Odd; Even

12

1st Half – 3way

Home; Draw; Away

13

1st Half – Double Chance (1X – 12 – X2)

Home or draw; home or away; draw or away

14

1st Half – Draw no Bet

Home; Away

15

1st Half – Who wins the rest of the match?

Home; Draw; Away

16

1st Half – Asian Handicap

Only x.5

17

1st Half – Winning Margins

(>14; 14–8; 7–1; 0; -1– -7; -8– -14; <-14)

18

1st Half – Total

Only x.5

19

1st Half – Total Margins

(<7; 7–13; 14–20; 21–27; 28–34; 35–41; >41)

20

1st Half – Total home team

Only x.5

21

1st Half - Total away team

Only  x.5

22

1st Half - Odd/Event

Odd; Event

 

Darts

1

Name of market

Market description

2

3way

Which team will win the match (1-X-2) Player 1, draw, Player2

3

Set Handicap

European Handicaps for sets (e.g. Handicap 0:2, Handicap 5:0, …) 1-X-2

4

Win rest 1st set

Which player will win more remaining legs in 1th set?

5

Win rest 2nd set

Which player will win more remaining legs in 2nd set?

6

Win rest 3rd set

Which player will win more remaining legs in 3rd set?

7

Win rest 4th set

Which player will win more remaining legs in 4th set?

8

Win rest 5th set

Which player will win more remaining legs in 5th set?

9

Win rest 6th set

Which player will win more remaining legs in 6th set?

10

Win rest 7th set

Which player will win more remaining legs in 7th set?

11

Win rest 8th set

Which player will win more remaining legs in 8th set?

12

Win rest 9th set

Which player will win more remaining legs in 9th set?

13

Win rest 10th set

Which player will win more remaining legs in 10th set?

14

Win rest 11th set

Which player will win more remaining legs in 11th set?

15

Win rest 12th set

Which player will win more remaining legs in 12th set?

16

Win rest 13th set

Which player will win more remaining legs in 13th set?

17

Which team will win the match?

Player1; Player2

18

Which team will win the set?

Player1; Player2

19

Asian leg handicap for 1st set

Asian leg handicap for 1st set in half spreads (e.g. -1.5/+1.5, 2.5/-2.5)

20

Asian leg handicap for 2nd set

Asian leg handicap for 2nd set in half spreads (e.g. -1.5/+1.5, 2.5/-2.5)

21

Asian leg handicap for 3rd set

Asian leg handicap for 3rd set in half spreads (e.g. -1.5/+1.5, 2.5/-2.5)

22

Asian leg handicap for 4th set

Asian leg handicap for 4th set in half spreads (e.g. -1.5/+1.5, 2.5/-2.5)

23

Asian leg handicap for 5th set

Asian leg handicap for 5th set in half spreads (e.g. -1.5/+1.5, 2.5/-2.5)

24

Asian leg handicap for 6th set

Asian leg handicap for 6th set in half spreads (e.g. -1.5/+1.5, 2.5/-2.5)

25

Asian leg handicap for 7th set

Asian leg handicap for 7th set in half spreads (e.g. -1.5/+1.5, 2.5/-2.5)

26

Asian leg handicap for 8th set

Asian leg handicap for 8th set in half spreads (e.g. -1.5/+1.5, 2.5/-2.5)

27

Asian leg handicap for 9th set

Asian leg handicap for 9th set in half spreads (e.g. -1.5/+1.5, 2.5/-2.5)

28

Asian leg handicap for 10th set

Asian leg handicap for 10th set in half spreads (e.g. -1.5/+1.5, 2.5/-2.5)

29

Asian leg handicap for 11th set

Asian leg handicap for 11th set in half spreads (e.g. -1.5/+1.5, 2.5/-2.5)

30

Asian leg handicap for 12th set

Asian leg handicap for 12th set in half spreads (e.g. -1.5/+1.5, 2.5/-2.5)

31

Asian leg handicap for 13th set

Asian leg handicap for 13th set in half spreads (e.g. -1.5/+1.5, 2.5/-2.5)

32

Who wins Xth leg 1st set

Player1; Player2

33

Who wins Xth leg 2nd set

Player1; Player2

34

Who wins Xth leg 3rd set

Player1; Player2

35

Who wins Xth leg 4th set

Player1; Player2

36

Who wins Xth leg 5th set

Player1; Player2

37

Who wins Xth leg 6th set

Player1; Player2

38

Who wins Xth leg 7th set

Player1; Player2

39

Who wins Xth leg 8th set

Player1; Player2

 

40

Who wins Xth leg 9th set

Player1; Player2

41

Who wins Xth leg 10th set

Player1; Player2

42

Who wins Xth leg 11th set

Player1; Player2

43

Who wins Xth leg 12th set

Player1; Player2

44

Who wins Xth leg 13th set

Player1; Player2

45

Asian Set handicap

Asian handicap for sets in half spreads (e.g. -1.5/+1.5, 2.5/-2.5); Player 1 - Player 2

46

Correct score in sets

Correct score in sets (only outcomes which are possible will be sent as active)

47

Correct score in legs in set

Correct score in legs (only outcomes which are possible will be sent as active)

48

Total legs for 1st set

Only legs in 1st set are considered

49

Total legs for 2nd set

Only legs in 2nd set are considered

50

Total legs for 3rd set

Only legs in 3rd set are considered

51

Total legs for 4th set

Only legs in 4th set are considered

52

Total legs for 5th set

Only legs in 5th set are considered

53

Total legs for 6th set

Only legs in 6th set are considered

54

Total legs for 7th set

Only legs in 7th set are considered

55

Total legs for 8th set

Only legs in 8th set are considered

56

Total legs for 9th set

Only legs in 9th set are considered

57

Total legs for 10th set

Only legs in 10th set are considered

58

Total legs for 11th set

Only legs in 11th set are considered

59

Total legs for 12th set

Only legs in 12th set are considered

60

Total legs for 13th set

Only legs in 13thset are considered

61

Total sets

Only x.5 totals

62

Asian Leg handicap

Player 1; Player 2; Leg Handicap markets *.5 (e.g. -2.5/+2.5, 0.5/-0.5, …)

63

Total legs in match

Only x.5

64

Odd/Even sets in match

(odd; even)

65

Odd/Even legs for Xth set

(odd; even)

66

Checkout score 40+ in leg x for 1st set

Points which a player checks out for winning a leg

67

Checkout score 40+ in leg x for 2nd set

Points which a player checks out for winning a leg

68

Checkout score 40+ in leg x for 3rd set

Points which a player checks out for winning a leg

69

Checkout score 40+ in leg x for forth set

Points which a player checks out for winning a leg

70

Checkout score 40+ in leg x for 5th set

Points which a player checks out for winning a leg

71

Checkout score 40+ in leg x for 6th set

Points which a player checks out for winning a leg

72

Checkout score 40+ in leg x for 7th set

Points which a player checks out for winning a leg

73

Checkout score 40+ in leg x for 8th set

Points which a player checks out for winning a leg

74

Checkout score 40+ in leg x for 9th set

Points which a player checks out for winning a leg

75

Checkout score 40+ in leg x for 10th set

Points which a player checks out for winning a leg

76

Checkout score 40+ in leg x for 11th set

Points which a player checks out for winning a leg

77

Checkout score 40+ in leg x for 12th set

Points which a player checks out for winning a leg

78

Checkout score 40+ in leg x for 13th set

Points which a player checks out for winning a leg

79

Total Darts in leg x for 1st set

Number of darts used by both player for winning a leg

80

Total Darts in leg x for 2nd Set

Number of darts used by both player for winning a leg

81

Total Darts in leg x for 3rd Set

Number of darts used by both player for winning a leg

82

Total Darts in leg x for 4th Set

Number of darts used by both player for winning a leg

83

Total Darts in leg x for 5th Set

Number of darts used by both player for winning a leg

84

Total Darts in leg x for 6th Set

Number of darts used by both player for winning a leg

85

Total Darts in leg x for 7th Set

Number of darts used by both player for winning a leg

86

Total Darts in leg x for  8th Set

Number of darts used by both player for winning a leg

87

Total Darts in leg x for 9th Set

Number of darts used by both player for winning a leg

88

Total Darts in leg x for 10th Set

Number of darts used by both player for winning a leg

89

Total Darts in leg x for 11th Set

Number of darts used by both player for winning a leg

90

Total Darts in leg x for 12th Set

Number of darts used by both player for winning a leg

91

Total Darts in leg x for 13th Set

Number of darts used by both player for winning a leg

92

Checkout colour in leg x for 1st Set

Colour of the double a player hits to win a leg

93

Checkout colour in leg x for 2nd Set

Colour of the double a player hits to win a leg

94

Checkout colour in leg x for 3rd Set

Colour of the double a player hits to win a leg

95

Checkout colour in leg x for 4th Set

Colour of the double a player hits to win a leg

96

Checkout colour in leg x for 5th Set

Colour of the double a player hits to win a leg

97

Checkout colour in leg x for 6th Set

Colour of the double a player hits to win a leg

98

Checkout colour in leg x for 7th Set

Colour of the double a player hits to win a leg

99

Checkout colour in leg x for 8th Set

Colour of the double a player hits to win a leg

100

Checkout colour in leg x for 9th Set

Colour of the double a player hits to win a leg

101

Checkout colour in leg x for 10th Set

Colour of the double a player hits to win a leg

102

Checkout colour in leg x for 11th Set

Colour of the double a player hits to win a leg

103

Checkout colour in leg x for 12th Set

Colour of the double a player hits to win a leg

104

Checkout colour in leg x for 13th

Colour of the double a player hits to win a leg

105

Most 180s

(Player1; draw; Player2); Busted 180s are not considered

106

Most 180s for 1st Set

(Player1; draw; Player2); Busted 180s are not considered

107

Most 180s for 2nd Set

(Player1; draw; Player2); Busted 180s are not considered

108

Most 180s for 3rd Set

(Player1; draw; Player2); Busted 180s are not considered

109

Most 180s for 4th Set

(Player1; draw; Player2); Busted 180s are not considered

110

Most 180s for 5th Set

(Player1; draw; Player2); Busted 180s are not considered

111

Most 180s for 6th Set

(Player1; draw; Player2); Busted 180s are not considered

112

Most 180s for 7th Set

(Player1; draw; Player2); Busted 180s are not considered

113

Most 180s for 8th Set

(Player1; draw; Player2); Busted 180s are not considered

114

Most 180s for 9th Set

(Player1; draw; Player2); Busted 180s are not considered

115

Most 180s for 10th Set

(Player1; draw; Player2); Busted 180s are not considered

116

Most 180s for 11th Set

(Player1; draw; Player2); Busted 180s are not considered

117

Most 180s for 12th Set

(Player1; draw; Player2); Busted 180s are not considered

118

Most 180s for 13th Set

(Player1; draw; Player2); Busted 180s are not considered

119

Total 180s

(over; under); Busted 180s are not considered

120

Total 180s Player 1

(over; under); Busted 180s are not considered

121

Totals 180s Player 2

(over; under); Busted 180s are not considered

122

Total 180s for 1st Set

(over; under); Busted 180s are not considered

123

Total 180s for 2nd Set

(over; under); Busted 180s are not considered

124

Total 180s for 3rs Set

(over; under); Busted 180s are not considered

125

Total 180s for 4th Set

(over; under); Busted 180s are not considered

126

Total 180s for 5th Set

(over; under); Busted 180s are not considered

127

Total 180s for 6th Set

(over; under); Busted 180s are not considered

128

Total 180s for 7th Set

(over; under); Busted 180s are not considered

129

Total 180s for 8th Set

(over; under); Busted 180s are not considered

130

Total 180s for 9th Set

(over; under); Busted 180s are not considered

131

Total 180s for 10th Set

(over; under); Busted 180s are not considered

132

Total 180s for 11th Set

(over; under); Busted 180s are not considered

133

Total 180s for 12th Set

(over; under); Busted 180s are not considered

134

Total 180s for 13th Set

(over; under); Busted 180s are not considered

135

Total 180s of Player 1 for 1st Set

(over; under); Busted 180s are not considered

136

Total 180s of Player 1 for 2nd Set

(over; under); Busted 180s are not considered

137

Total 180s of Player 1 for 3rs Set

(over; under); Busted 180s are not considered

138

Total 180s of Player 1 for 4th Set

(over; under); Busted 180s are not considered

139

Total 180s of Player 1 for 5th Set

(over; under); Busted 180s are not considered

140

Total 180s of Player 1 for 6th Set

(over; under); Busted 180s are not considered

141

Total 180s of Player 1 for 7th Set

(over; under); Busted 180s are not considered

142

Total 180s of Player 1 for 8th Set

(over; under); Busted 180s are not considered

143

Total 180s of Player 1 for 9th Set

(over; under); Busted 180s are not considered

144

Total 180s of Player 1 for 10th Set

(over; under); Busted 180s are not considered

145

Total 180s of Player 1 for 11th Set

(over; under); Busted 180s are not considered

146

Total 180s of Player 1 for 12th Set

(over; under); Busted 180s are not considered

147

Total 180s of Player 1 for 13th Set

(over; under); Busted 180s are not considered

148

Total 180s of Player 2 for 1st Set

(over; under); Busted 180s are not considered

149

Total 180s of Player 2 for 2nd Set

(over; under); Busted 180s are not considered

150

Total 180s of Player 2 for 3rs Set

(over; under); Busted 180s are not considered

151

Total 180s of Player 2 for 4th Set

(over; under); Busted 180s are not considered

152

Total 180s of Player 2 for 5th Set

(over; under); Busted 180s are not considered

153

Total 180s of Player 2 for 6th Set

(over; under); Busted 180s are not considered

154

Total 180s of Player 2 for 7th Set

(over; under); Busted 180s are not considered

155

Total 180s of Player 2 for 8th Set

(over; under); Busted 180s are not considered

156

Total 180s of Player 2 for 9th Set

(over; under); Busted 180s are not considered

157

Total 180s of Player 2 for 10th Set

(over; under); Busted 180s are not considered

158

Total 180s of Player 2 for 11th Set

(over; under); Busted 180s are not considered

159

Total 180s of Player 2 for 12th Set

(over; under); Busted 180s are not considered

160

Total 180s of Player 2 for 13th Set

(over; under); Busted 180s are not considered

161

Any player to score a 180 in leg x for 1st Set

(yes; no); Busted 180s are not considered

162

Any player to score a 180 in leg x for 2nd Set

(yes; no); Busted 180s are not considered

163

Any player to score a 180 in leg x for 3rd Set

(yes; no); Busted 180s are not considered

164

Any player to score a 180 in leg x for 4th Set

(yes; no); Busted 180s are not considered

165

Any player to score a 180 in leg x for 5th Set

(yes; no); Busted 180s are not considered

166

Any player to score a 180 in leg x for 6th Set

(yes; no); Busted 180s are not considered

167

Any player to score a 180 in leg x for 7th Set

(yes; no); Busted 180s are not considered

168

Any player to score a 180 in leg x for 8th Set

(yes; no); Busted 180s are not considered

169

Any player to score a 180 in leg x for 9th Set

(yes; no); Busted 180s are not considered

170

Any player to score a 180 in leg x for 10th Set

(yes; no); Busted 180s are not considered

171

Any player to score a 180 in leg x for 11th Set

(yes; no); Busted 180s are not considered

172

Any player to score a 180 in leg x for 12th Set

(yes; no); Busted 180s are not considered

173

Any player to score a 180 in leg x for 13th Set

(yes; no); Busted 180s are not considered

174

Player 1 to score a 180 in leg x for 1st Set

(yes; no); Busted 180s are not considered

175

Player 1 to score a 180 in leg x for 2nd Set

(yes; no); Busted 180s are not considered

176

Player 1 to score a 180 in leg x for 3rd Set

(yes; no); Busted 180s are not considered

177

Player 1 to score a 180 in leg x for 4th Set

(yes; no); Busted 180s are not considered

178

Player 1 to score a 180 in leg x for 5th Set

(yes; no); Busted 180s are not considered

179

Player 1 to score a 180 in leg x for 6th Set

(yes; no); Busted 180s are not considered

180

Player 1 to score a 180 in leg x for 7th Set

(yes; no); Busted 180s are not considered

181

Player 1 to score a 180 in leg x for 8th Set

(yes; no); Busted 180s are not considered

182

Player 1 to score a 180 in leg x for 9th Set

(yes; no); Busted 180s are not considered

183

Player 1 to score a 180 in leg x for 10th Set

(yes; no); Busted 180s are not considered

184

Player 1 to score a 180 in leg x for 11th Set

(yes; no); Busted 180s are not considered

185

Player 1 to score a 180 in leg x for 12th Set

(yes; no); Busted 180s are not considered

186

Player 1 to score a 180 in leg x for 13th Set

(yes; no); Busted 180s are not considered

187

Player 2 to score a 180 in leg x for 1st Set

(yes; no); Busted 180s are not considered

188

Player 2 to score a 180 in leg x for 2nd Set

(yes; no); Busted 180s are not considered

189

Player 2 to score a 180 in leg x for 3rd Set

(yes; no); Busted 180s are not considered

190

Player 2 to score a 180 in leg x for 4th Set

(yes; no); Busted 180s are not considered

191

Player 2 to score a 180 in leg x for 5th Set

(yes; no); Busted 180s are not considered

192

Player 2 to score a 180 in leg x for 6th Set

(yes; no); Busted 180s are not considered

193

Player 2 to score a 180 in leg x for 7th Set

(yes; no); Busted 180s are not considered

194

Player 2 to score a 180 in leg x for 8th Set

(yes; no); Busted 180s are not considered

195

Player 2 to score a 180 in leg x for 9th Set

(yes; no); Busted 180s are not considered

196

Player 2 to score a 180 in leg x for 10th Set

(yes; no); Busted 180s are not considered

197

Player 2 to score a 180 in leg x for 11th Set

(yes; no); Busted 180s are not considered

198

Player 2 to score a 180 in leg x for 12th Set

(yes; no); Busted 180s are not considered

199

Player 2 to score a 180 in leg x for 13th Set

(yes; no); Busted 180s are not considered

200

Highest scoring player on 1st visits of leg x for 1st set

(Player1; draw; Player2); Which player scores more points in their first visit of a leg

201

Highest scoring player on 1st visits of leg x for 2nd Set

(Player1; draw; Player2); Which player scores more points in their first visit of a leg

202

Highest scoring player on 1st visits of leg x for 3rd set

(Player1; draw; Player2); Which player scores more points in their first visit of a leg

203

Highest scoring player on 1st visits of leg x for 4th set

(Player1; draw; Player2); Which player scores more points in their first visit of a leg

204

Highest scoring player on 1st visits of leg x for 5th set

(Player1; draw; Player2); Which player scores more points in their first visit of a leg

205

Highest scoring player on 1st visits of leg x for 6th set

(Player1; draw; Player2); Which player scores more points in their first visit of a leg

206

Highest scoring player on 1st visits of leg x for 7th set

(Player1; draw; Player2); Which player scores more points in their first visit of a leg

207

Highest scoring player on 1st visits of leg x for 8th set

(Player1; draw; Player2); Which player scores more points in their first visit of a leg

208

Highest scoring player on 1st visits of leg x for 9th set

(Player1; draw; Player2); Which player scores more points in their first visit of a leg

209

Highest scoring player on 1st visits of leg x for 10th set

(Player1; draw; Player2); Which player scores more points in their first visit of a leg

210

Highest scoring player on 1st visits of leg x for 11th set

(Player1; draw; Player2); Which player scores more points in their first visit of a leg

211

Highest scoring player on 1st visits of leg x for 12th set

(Player1; draw; Player2); Which player scores more points in their first visit of a leg

212

Highest scoring player on 1st visits of leg x for 13th set

(Player1; draw; Player2); Which player scores more points in their first visit of a leg

213

Total points on 1st visit of leg x for 1st set

(over; under); Total points the player throwing first in a leg scores

214

Total points on 1st visit of leg x for 2nd set

(over; under); Total points the player throwing first in a leg scores

215

Total points on 1st visit of leg x for 3rd set

(over; under); Total points the player throwing first in a leg scores

216

Total points on 1st visit of leg x for 4th set

(over; under); Total points the player throwing first in a leg scores

217

Total points on 1st visit of leg x for 5th set

(over; under); Total points the player throwing first in a leg scores

218

Total points on 1st visit of leg x for 6th set

(over; under); Total points the player throwing first in a leg scores

219

Total points on 1st visit of leg x for 7th set

(over; under); Total points the player throwing first in a leg scores

220

Total points on 1st visit of leg x for 8th set

(over; under); Total points the player throwing first in a leg scores

221

Total points on 1st visit of leg x for 9th set

(over; under); Total points the player throwing first in a leg scores

222

Total points on 1st visit of leg x for 10th set

(over; under); Total points the player throwing first in a leg scores

223

Total points on 1st visit of leg x for 11th set

(over; under); Total points the player throwing first in a leg scores

224

Total points on 1st visit of leg x for 12th set

(over; under); Total points the player throwing first in a leg scores

225

Total points on 1st visit of leg x for 13th set

(over; under); Total points the player throwing first in a leg scores

 

Snooker

1

Which team will win the match?

Player 1; Player 2

2

Who will win frame x?

Player 1; Player 2

3

Asian frame handicap

Asian frame handicap in half spreads (e.g. -1.5/+1.5, -2.5/+2.5)

4

Total frames

Over; Under

5

Who wins the rest of the match?

Player 1; Player 2;

6

Correct score

Correct Score in frames

 

Table Tennis

1

Total

Over; Under

2

Which player will win the match?

Home; Away

3

Which player will win the set?

Home; Away

4

Asian Handicap

Handicap markets *.5 (e.g. -2.5/+2.5, 0.5/-0.5, …)

5

Asian handicap for first set

Asian Handicap markets for 1st set (e.g. -2.5/+2.5, 0.5/-0.5, …)

6

Asian handicap for second set

Asian Handicap markets for 2nd set (e.g. -2.5/+2.5, 0.5/-0.5, …)

7

Asian handicap for third set

Asian Handicap markets for 3rd set (e.g. -2.5/+2.5, 0.5/-0.5, …)

8

Asian handicap for fourth set

Asian Handicap markets for 4th set (e.g. -2.5/+2.5, 0.5/-0.5, …)

9

Asian handicap for fifth set

Asian Handicap markets for 5th set (e.g. -2.5/+2.5, 0.5/-0.5, …)

10

Asian handicap for sixth set

Asian Handicap markets for 6th set (e.g. -2.5/+2.5, 0.5/-0.5, …)

11

Asian handicap for seventh set

Asian Handicap markets for 7th set (e.g. -2.5/+2.5, 0.5/-0.5, …)

12

1st Set – Which player will win race to X points?

a. X in 3, 5, 7, 9
b. Which team will reach X points first?

13

2nd Set – Which player will win race to X points?

a. X in 3, 5, 7, 9
b. Which team will reach X points first?

14

3rd Set – Which player will win race to X points?

a. X in 3, 5, 7, 9
b. Which team will reach X points first?

15

4th Set – Which player will win race to X points?

a. X in 3, 5, 7, 9
b. Which team will reach X points first?

16

5th Set – Which player will win race to X points?

a. X in 3, 5, 7, 9
b. Which team will reach X points first?

17

6th Set – Which player will win race to X points?

a. X in 3, 5, 7, 9
b. Which team will reach X points first?

18

7th Set – Which player will win race to X points?

a. X in 3, 5, 7, 9
b. Which team will reach X points first?

19

1st Set – Who scores Xth point?

a.Xin5,10,15,20

b. Which team will score the Xth point in the 1st set

c. If a set ends before the Xth point is reached, this market is considered void (cancelled)

20

2nd Set – Who scores Xth point?

a.Xin5,10,15,20

b. Which team will score the Xth point in the 2nd set

c. If a set ends before the Xth point is reached, this market is considered void (cancelled)

21

3rd Set – Who scores Xth point?

a.Xin5,10,15,20

b. Which team will score the Xth point in the 3rd set

c. If a set ends before the Xth point is reached, this market is considered void (cancelled)

 

22

4th Set – Who scores Xth point?

a.Xin5,10,15,20

b. Which team will score the Xth point in the 4th set

c. If a set ends before the Xth point is reached, this market is considered void (cancelled)

23

5th Set – Who scores Xth point?

a.Xin5,10,15,20

b. Which team will score the Xth point in the 5th set

c. If a set ends before the Xth point is reached, this market is considered void (cancelled)

24

6th Set – Who scores Xth point?

a.Xin5,10,15,20

b. Which team will score the Xth point in the 6th set

c. If a set ends before the Xth point is reached, this market is considered void (cancelled)

25

7th Set – Who scores Xth point?

a.Xin5,10,15,20

b. Which team will score the Xth point in the 7th set

c. If a set ends before the Xth point is reached, this market is considered void (cancelled)

26.

How many sets will exceed score limit? (in sets – best of 5)

In how many sets at least one team exceeds the 11 points scoring limit
 

27

How many sets will exceed score limit? (in sets – best of 7)

In how many sets at least one team exceeds the 11 points scoring limit

28

Final Result (in sets - best of 5)

  3:2, 3:1, 3:0, 0:3, 1:3, 2:3

29

Final Result (in sets - best of 7)

4:3, 4:2, 4:1, 4:0, 0:4, 1:4, 2:4, 3:4

30

Number of sets (best of 5)

3, 4 or 5

31

Number of sets (best of 7)

4, 5, 6 or 7

32

1st set – Total

Only points in 1st set are considered

33

2nd set – Total

Only points in 2nd set are considered

34

3rd set – Total

Only points in 3rd set are considered

35

4th set – Total

Only points in 4th set are considered

36

5th set – Total

Only points in 5th set are considered

37

6th set – Total

Only points in 6th set are considered

38

7th set – Total

Only points in 7th set are considered

39

1st set – Odd/Even

Only points in 1st set are considered

40

2nd set – Odd/Even

Only points in 2nd set are considered

41

3rd set – Odd/Even

Only points in 3rd set are considered

42

4th set – Odd/Even

Only points in 4th set are considered

43

5th set – Odd/Even

Only points in 5th set are considered

44

6th set - Odd/Even

Only points in 6th set are considered

45

7th set - Odd/Even

Only points in 7th set are considered

 

 

LUCKY NUMBERS (LOTTO)

Bets on various draws are available.

All lotto bets are based on the numbers that are drawn from the respective lotto. Bonus Ball(s) are included in the result unless otherwise stated

The Power Ball number does not form part of the qualifying numbers in the PowerBall Draws, unless it is for the following bet types: Cross Double. Predict the Power Ball or Bonus Ball Single Number

The dates and times on our website are in local time.

All lotto bets for a specific draw must be placed and confirmed before the first number is drawn. If, for any reason, a bet is placed after the first number is drawn, the bet will be void and the stakes returned, win or lose.

All bets are valid for the draw that is recorded on the bet confirmation. The bet confirmation can be viewed immediately after placing your lotto bet or alternatively via Statement’ once logged in.

If a lotto draw time is re-scheduled to another time within 24 hours of the advertised time of the draw all bets on that draw will stand unless the bets placed are late.

If a lotto draw time is re-scheduled by more than 24 hours of the advertised time of the draw all bets on that draw will be deemed void and stakes returned.

If, for any reason, BestBet360 is unable to obtain all the details necessary to settle any market for a specific draw within 48 hours, then all bets on that market will be void.

If you select four (4) numbers and three of those balls are drawn, there is no payout, likewise with 2 and 3 numbers etc.. All of the selected numbers need to be drawn.

 

MMA

The result as declared at the end of a fight by the official announcer will be used for settlement purposes. Any subsequent alterations to that result will not be taken into account. If the official announcer does not declare a result at the end of a fight, the market will be settled on the result displayed on the applicable organisation's official site. If a fight results in a draw, the Fight Result will be deemed void and all stakes returned. If a bout does not take place within 48 hours of the given date and time, it will be deemed void and all stakes will be returned. Fights deemed to be "No Contest" following an early stoppage will have all markets settled as void.

Future Fights

The one exception to the 48 hour rule above, is fights set up under the Future Fights sub-type. These fights have been set up before the exact date is known and will be reclassified under the correct event and date, once an official announcement has been made. These fights will only be voided if either fighter is scheduled to fight another opponent instead. Once a fight has been reclassified, it is then subject to the 48 hour rule as normal.

Change to scheduled number of rounds

All outright bets on the match will stand. However round by round bets will be void.

Round Betting

Betting on the round in which the fight result will be determined.

If a fight is stopped before the full number of rounds have been completed, or if a fighter is disqualified and a points decision is awarded, bets will be settled on the round in which the fight was stopped.

Total Rounds

If a fight is stopped before the full number of rounds have been completed, or if a fighter is disqualified and a points decision is awarded, bets will be settled on the round in which the fight was stopped.

For settlement purposes where a half round is stated then 2 minute 30 seconds of the respective round will define the ‘half’ to determine under or over. Should the round end exactly on this time then affected bets will be made void.


Failure to come out for a round

If a fighter fails to come out for the next round, bets will be settled on his opponent having won the bout in the previous round.


Stoppages

If the fight is stopped due to an injury or disqualification, either by the referee or the doctor, then this will be considered a technical KO (TKO).

If the fight is stopped early due to damage sustained from an illegal attack, or an accidental clash of heads etc, then a technical decision may be awarded. In this instance, the time of the stoppage would be used to settle all round markets, but the result of the decision would be used to settle the 'Decision Victories' market.

If the judges aren't able to award a technical decision then the fight may be declared a 'No Contest', and all bets will be void. 'No Contests' awarded after the fight due to a failed drug test will not be resettled and will stand as originally declared after the fight.

A technical submission may occur when the referee stops the fight because a fighter has sustained an injury, or become unconscious, while in a submission hold. For betting purposes all, technical submissions will be settled as submissions.

 

MOTOR SPORT

Formula One Racing
All race bets are settled on the official classification from the Federation Internationale de l'Automobile (FIA), the sport’s governing body, at the time of the podium presentation.

Drivers’ Championship
Each participant is priced up to be the top driver over the Formula 1 season in accordance with Drivers Championship standings, and rules as specified by the FIA. Each-Way terms apply and may be updated as the season progresses.

Constructors Championship
Each participant is priced up to be the top constructor over the Formula 1 season in accordance with Constructors Championship standings, and rules as specified by the FIA. Each-Way terms apply and may be updated as the season progresses.

Match Betting/Group Betting
Two drivers or constructors may be paired/put in a group for betting purposes and prices offered on which of them will finish in a higher position in the Drivers/Constructors Championship standings, as specified by the FIA, and in accordance with their official rules. Minimum 16 races must take place for bets to stand.

Individual Team Points/Team Handicap Matchups for Season/Team Season Specials
All bets are action regardless of driver changes. Minimum 16 races must be raced for bets to stand.

First Podium/Points/Win/Non-Podium Finish 
Predict the first Grand Prix in which the specified driver will finish on the podium/finish in the points/win a race/not have a podium finish. All races must take place in the specified order. Specified driver must take part in qualifying for bets to stand. Specified driver does not have to finish the race for bets to stand.

Most Race Wins/Pole Positions/Fastest Laps/Podium Finishes
Markets are settled based on results over the whole season. For settlement purposes official results from the FIA count, (including any result changes imposed by the FIA at the time of the podium presentation for the last race of the season). Dead heat rules may apply.

Individual Driver Points/Driver Handicap Matchups
For bets to stand each driver must take part in six races for the team he starts the season with. If driver switches team after more than six races then points/finishing placings accrued with new team will count in addition to those gained with original team. Minimum sixteen races must take place for bets to stand.

Team and Driver Handicap Betting
All bets are action regardless of team changes. Minimum 16 races must take place for bets to stand.

Individual Grand Prix Betting
All drivers who start the warm up lap are deemed as runners. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes.

Qualification Markets
Official qualifying times as recorded by the FIA will be used for settlement. For Fastest Qualifier, times recorded in the third phase count. If for some reason the third phase does not take place we will settle on the official grid as formed by the FIA. Grid position penalties do not apply for settlement purposes. However, qualifying time penalties (as specified by the FIA) will. Drivers must start the first phase of qualifying for bets to stand. For fastest in qualifying session 1 and 2 drivers must start the specified phase of qualifying for bets to stand.

Fastest in Practice Session 1, 2, 3
Official qualifying times as recorded by the FIA will be used for settlement. Drivers must start the specified phase of practice for bets to stand.

Fastest driver in every qualifying phase
Predict whether an individual driver will be the fastest qualifier in all 3 phases of qualifying.

Fastest Qualifying Stage
Predict which qualifying phase will produce the fastest qualifying time. Dead-Heat rules apply.

To Reach Qualifying Session Three
Official qualifying times as recorded by the FIA will be used for settlement. Drivers must start the first phase of qualifying for bets to stand.

Start of the Race
The start of any race is defined as the signal to start the warm-up lap.

Number of Classified Drivers/Groups To Finish/To Finish Last/ To Be Classified/Not To Finish The Race
Drivers that have completed 90% or more of the number of laps completed by the winner (rounded down to the nearest whole number of laps) are regarded as finishers in line with the official FIA classification. If a driver is not in position to start the warm up lap bets/groups involving that driver are void.

Head to Head Markets

If one of the drivers does not start the race, the Head to Head will be scratched. Provided both drivers start the race, the market will be settled as the driver to finish the race in a higher position than the other. In the event that one/both of the drivers do not finish the race (i.e. retire from the race), the market will be settled as the driver who completed the most laps.

 

Finish in The Points/Podium Finish
The result for settlement is at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.

Highest Finishing Position
If both drivers fail to complete the race then the driver completing the most laps will be deemed the winner. If both drivers retire on the same lap then bets will be settled on the official classification at the time of podium presentation.

Finishing Position Markets
If both drivers fail to complete the race then the driver completing the most laps will be deemed the winner. If both drivers retire on the same lap then bets will be settled on the official classification at the time of podium presentation.

Next Retirement
Bets will be settled on the official FIA result. Dead-Heat rules apply if two or more drivers retire on the same lap.

Team Points
Bets will be settled on the combined points total of both drivers within a manufacturer's team.

Race Match Betting
Bets will be settled on the official classification at the time of podium presentation.

Winning Car
All cars will be deemed as runners. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes.

Winning Margin/Qualifying Winning Margin
Bets will be settled on the official FIA result.

Fastest Lap
The official FIA result at the time of the podium presentation for the race will be used.

Dual Forecast
Both drivers must finish in the first two in the race. Any other finishing position or retirement then the bet is a loser. Based on the result at the time of the podium presentation. Subsequent disqualifications do not affect bets. If a driver is not in position to start the warm up lap bets involving that driver are void.

Will There Be A Safety Car Period During the Race? 
A Safety Car Period is defined as the need for the Safety Car to run in front of the leading car during a specified race. Should the race start under the Safety Car, then all bets concerning the Safety Car market will be settled as Yes. If the race finishes under safety car conditions but the safety car has not had time to get to the front of the leading car this market will be settled as Yes.

VIRTUAL SAFETY CAR;

  • To maintain competitors’ safety over a race weekend, particularly in the event of an accident or extremely poor conditions, the FIA has two main methods of neutralising a practice session or race: the safety car or the virtual safety car (VSC).

The VSC procedure may be initiated to neutralise a practice session or a race upon the order of the clerk of the Course. It will normally be used when double waved yellow flags are needed...Article 40.1 of the 2016 FIA Sporting Regulations

  • The latter will primarily be used when double waved yellow flags are needed on any section of the track, but the circumstances are not such to warrant the safety car itself. 
  • If the VSC is called, teams will be notified via the official messaging system, while drivers will be notified by all FIA light panels displaying “VSC”.
  • Under the VSC, drivers must reduce their speed and stay above a minimum time set by the FIA at least once in each marshalling sector. Stewards can impose penalties for any transgressions.
  • Drivers must not drive unnecessarily slowly, erratically or in a manner that could be deemed potentially dangerous to other competitors. Drivers may not pit, unless it is to change tyres. They are also not permitted to overtake, except if another driver in front enters the pit lane or slows with an obvious problem.
  • When it is deemed safe to end the VSC procedure, teams will be notified via the official messaging system. At any time between 10 and 15 seconds later, the FIA light panels will change to green and drivers are free to resume racing. DRS is also re-enabled at this time.

SAFETY CAR;

  • In the event of a more serious incident, particularly if competitors or officials are in immediate physical danger, which is not severe enough to warrant suspending the race but cannot be dealt with under the VSC, then the safety car will be called.
  • The safety car is driven by an experienced circuit driver and carries an FIA observer who is in permanent radio contact with race control.
  • The safety car will join the circuit with its orange lights on, and all drivers must form a queue behind it. Overtaking is not permitted, although the safety car will signal backmarkers to pass it using its green light until the race leader is immediately behind it. 
  • Under certain circumstances - for example if the incident that brought the safety car is blocking the pit lane - the safety car may travel through the pit lane. In this case competitors will be allowed to stop at their pit garage.
  • When the safety car is ready to leave the circuit it will extinguish its orange lights, indicating to the drivers that it will peel off. Drivers must continue in formation until they cross the first safety car line, where green lights will indicate they are free to race again. However, DRS will not be re-enabled until two racing laps have been completed.

PLEASE NOTE: For betting purposes we do not take Virtual Safety Car (VSC) into consideration, ONLY Safety Car


Race Group Betting
The winner is the driver achieving the highest placing at the time of the podium presentation. If all drivers in the group fail to be classified then the driver completing the most laps will be deemed the winner. If all drivers in the group fail to be classified and two or more drivers retired on the same lap then Dead-Heat rules apply. Drivers are grouped together for betting purposes only. Non-Runner No-Bet - deductions in line with Tattersalls' Rule 4(c) will apply.

First driver To Retire (Parade Lap Counts)
Driver must start 1st parade lap. Bet settlement will be determined by which lap number a car retires on. Should more than one car retire on the same lap then Dead-Heat rules apply.

Lap of First Retirement
A two way (under/over) market will be offered for the lap in which the first race retirement takes place. Settlement will be based on official FIA results. (Note: The FIA display the number of completed laps a driver has achieved, so they would have retired on the next lap i.e. If the completed laps on the FIA result is 3 then the driver is deemed to have retired on lap 4 and this will be used for settlement purposes.) If no retirement takes place for a specified Grand Prix, bets will be settled as a 'push'.

First Constructor Retirement (Parade Lap Counts)
Bets will have action once the 1st parade lap starts. The winner is the constructor of the first car to retire. Should more than one car retire on the same lap then Dead-Heat rules apply.

Handicap Betting
Each driver's handicap is applied to their race time. The driver with the best race time after applying the handicap is considered the winner of this market.

Race Leader must complete 40 laps for bets to stand.

Bets stand irrespective of individual withdrawals.

Any driver who does not finish the race or whose official classification is 1 lap or greater behind the winner will be deemed a loser.

Dead-Heat rules apply.

Race Best Of Rest
Bets stand irrespective of individual withdrawals.

First Race Win
All races must take place in the specified order otherwise bets are void.

Specified driver must take part in qualifying for bets to stand.

First Lap Markets
Bets are settled on the first completed lap of the original race start. Any official restarts are disregarded, unless in the original race the first lap is not completed fully. In this case bets will be settled on the first fully completed lap.

To Retire on The First Lap
Any driver who is deemed to have completed no laps on the official FIA Race Classification will be deemed winners. If a driver is not in position to start the warm up lap bets involving that driver are void.

Leader After 1 Lap 
For settlement purposes the winner is deemed to be the driver leading the race as they cross the start/finish line after one classified race lap (warm-up lap not included). In the event of one lap not being fully completed all bets will be void.

Leader After Specified Laps
For settlement purposes the winner is deemed to be the driver leading the race as they cross the start/finish line after the specified race lap in accordance with the FIA's official Race Lap Chart. In the event of the specified number of laps not being fully completed all bets will be void.

Driver Position at End Of 1st Lap
Select a driver's position at the end of the first fully completed lap of a named Grand Prix. Settlement will be based on the position recorded by the official FIA result. The named driver must start the race for bets to stand.

To Be Fastest in The Speed Trap
Official Speed Trap figures as recorded by the FIA on their Race Speed Trap document will be used for settlement. If a driver is not in position to start the warm up lap bets involving that driver are void.

To Be the First/Last Driver To Make A Pit Stop
Official Pit Stop details as recorded by the FIA on their Race Pit Stop Summary will be used for settlement. If a driver is not in position to start the warm up lap bets involving that driver are void.

To get caught speeding in the pit lane
Settled on the decision of the FIA if they deem a driver has broken the pit lane speed limit during the race. If a driver is not in position to start the warm up lap bets involving that driver are void.

To Finish the Race in A Better/Same/Worse Position Than Grid Position
Settlement will be based on the driver's final position on the FIA's official classification at the time of the podium presentation and the driver's grid position at the start of the race. To receive a finishing position the driver must be a classified finisher in accordance with the FIA's rules. Any bet on a driver who is classed as retired on the official FIA classification and not given a finishing position is deemed a loser. Any driver not starting the race from their designated grid position, including from the pit lane, will be declared void.

Team Match-Ups
Settlement will be based on the team accumulating the most points at the end of a specified race.

Constructor Handicap
The result will be determined by the number of points accumulated for a specified race by the two named constructors after the handicap has been applied.

Driver Handicap Matches 
The result will be determined by the number of points accumulated for a specified race by the two named drivers after the handicap has been applied.

Nascar/Busch Racing
Outright Race Betting
The 'Field' includes any driver who is not listed.

Any drivers who do not qualify for the race will be deemed no action.

The race must be run within one week of the scheduled off time for there to be action. The official Nascar winner of the race shall be the winner of the race for wagering purposes (this includes all races which are halted prematurely for any reason).

Race Driver Match-Ups
All match-ups will be settled as per the official Nascar result. If one driver fails to complete the race then the other driver will be declared the winner. Where both drivers fail to complete the race then the number of full laps completed will determine the result. If both drivers fail to complete on the same lap then the official placing as assigned by the controlling authority will determine the result.

Race Match-Ups and Race Props - Both drivers must start the race (i.e. cross the start line) for bets to be action. If any driver is replaced before the start of the race then all match-ups will be void.


If a driver is replaced during the race then bets will stand on his replacement.

Race Side Bets
Race side bets will be settled on official Nascar results. i.e. cautions, caution laps, lead changes, number of leaders, winning car etc. If a race is shortened and no official results are posted then all bets will be deemed no action.

For all markets, for customers ease, we will endeavour to grade all wagers at the conclusion of the race on the unofficial result. However we reserve the right to alter any wagers which may be affected by the official results as displayed on Nascar.com.

Qualifying
Qualifying match-ups - Qualifying match-ups are based on qualifying times (quickest times) and not the starting line-up. For example, positions 37th to 43rd will be decided on times and not on any other criteria. If two or more drivers have an equal qualifying time then the driver with the higher grid position will be deemed the winner.

Bets will be void unless the driver starts the qualifying lap. If any driver fails to start then bets are deemed no action.

In the event of qualifying not being completed then all qualifying bets will be no action. All props will be settled on official Nascar results unless otherwise specified.

Future/Season Bets
All prop futures are deemed action when drivers qualify for at least 27 races. Outright Drivers Championship will be deemed as action when driver has qualified for at least 27 races.

Cart and Indy Racing
Outright Race Betting
The 'Field' includes any driver who is not listed. Any drivers who do not qualify for the race will be deemed no action. The race must be run within one week of the scheduled off time for there to be action. The winner, as deemed by the official ruling body of the race, shall be the winner of the race for wagering purposes. This includes all races which are halted prematurely for any reason.

Race Match-Ups and Side Bets
Both drivers must start the race (i.e. cross the start line) for bets to be action. If any driver is replaced before the start of the race then all match-ups will be void. If one driver fails to complete the race then the other driver will be declared the winner. Where both drivers fail to complete the race then the number of full laps completed will determine the result. If both drivers fail to complete on the same lap then the official placing as assigned by the controlling authority will determine the result.

Touring Cars
All race bets are settled on the official classification from the relevant governing body, at the time of the podium presentation. This will not be affected by any subsequent enquiries. Please refer to Formula One rules above regarding bet settlement on specific markets.

Driver Championship
Each participant is priced to be the top driver over the relevant touring car season in accordance with the Driver Championship standings, and rules as specified by the governing body.

Individual Race Betting
All drivers who start the warm up lap are deemed as runners. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes.

Qualification Markets
Official qualifying positions as recorded by the relevant governing body will be used for settlement. Grid position penalties do not apply for settlement purposes. Drivers must complete a qualifying lap for bets to stand.

Start of The Race
The start of any race is defined as the signal to start the warm up lap.

Number Of Classified Drivers
Settled on the number of drivers classed as finishers in the relevant official classification.

Podium Finish
The result for settlement is at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.

Race Match Betting
Bets will be settled on the relevant official classification at the time of podium presentation.

Winning Margin 
Bets will be settled on the official result.

Fastest Lap
The official result at the time of the podium presentation for the race will be used.

First Retirement (Warm Up Lap Counts) 
Bets will have action once the warm up lap begins. The winner is the driver of the first car to retire. Should more than one driver retire on the same lap then Dead-Heat rules apply.

Leader After 1 lap 
For settlement purposes the winner is deemed to be the driver leading the race as they cross the start/finish line after one classified race lap (warm up lap not included). In the event of one lap not being fully completed all bets will be void.

A1
All race bets are settled on the official classification from the A1GP organisation, the sport’s governing body, at the time of the podium presentation. This will not be affected by any subsequent enquiries. Please refer to Formula One rules above regarding bet settlement on specific markets.

Rally
All race bets are settled on the official classification as defined by the official race organisers and will not be affected by any subsequent enquiries.

Superleague Formula
All race bets are settled on the official classification from the sport’s governing body, at the time of the podium presentation. This will not be affected by any subsequent enquiries. Please refer to Formula One rules above regarding bet settlement on specific markets.

Team Championship
Each participant is priced to be the top team over the Superleague Formula season in accordance with Championship standings, and rules as specified by the governing body.

Individual Race Betting
All drivers who start the lap preceding the rolling start are deemed as runners. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes.

Qualification Markets
Official qualifying positions as recorded by the governing body will be used for settlement. Grid position penalties do not apply for settlement purposes. Drivers must start the group phase of qualifying for bets to stand.

Start of The Race
The start of any race is defined as the signal to start the rolling start lap.

Podium Finish
The result for settlement is at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.

Race Match Betting
Bets will be settled on the official classification at the time of podium presentation.

Winning Margin 
Bets will be settled on the official result.

Fastest Lap
The official result at the time of the podium presentation for the race will be used.

First Retirement (Rolling Start Lap Counts) 
Bets will have action once the rolling start lap begins. The winner is the driver of the first car to retire. Should more than one driver retire on the same lap then Dead-Heat rules apply.

Leader After 1 Lap 
For settlement purposes the winner is deemed to be the driver leading the race as they cross the start/finish line after one classified race lap (rolling start lap not included). In the event of one lap not being fully completed all bets will be void.

 

MOTOR CYCLE RACING

Championship betting
All-in compete or not. Bets will be determined by the number of points accumulated following the podium presentation of the final race of the season and will not be affected by any subsequent enquiries.

Individual race betting
Non-Runner no-bet – Deduction Rule may apply. All riders in place to start the warm up lap are deemed as runners. The podium positions will be used to determine 1st 2nd and 3rd for betting purposes. Subsequent disqualifications and/or appeals will not affect bets. 

Superbikes - Riders who are in place to start the warm up lap in Race one is deemed as runners for Race two as well. No betting deduction will be made on the remaining riders in Race two if there are any withdrawals following Race one.

Rider finishing position
Official race classification at the time of the podium presentation will be used for settlement. Subsequent disqualifications and/or appeals will not affect bets.

Rider match betting
If both riders fail to finish by going out on the same lap then bets will be void. Otherwise the rider completing most laps will be deemed the winner for settlement purposes.

Championship groups/match-ups
Total number of points will decide the winner - following the podium presentation of the final race of the season. If the points are level then dead-heat rules will apply unless the Championship itself is tied. In this event the result will be determined by the competition rules. Any subsequent enquiries will not apply.

Pole position
Official qualifying times as recorded by the governing body will be used for settlement. Grid position penalties do not apply for settlement purposes. However, qualifying time penalties (as specified by the governing body) will. Drivers must start the first phase of qualifying for bets to stand. 

First Lap Markets
Bets are settled on the first completed lap of the original race start. Any official restarts are disregarded, unless in the original race the first lap is not completed fully. In this case bets will be settled on the first fully completed lap.

 

 

RUGBY LEAGUE

Unless otherwise stated all Rugby bets are settled on 80 minutes play. The term 80 minutes play includes any stoppage time. 
If a venue is changed from the one advertised then all bets on that match are void. 
In the event of a change of opponent from the one advertised then all bets for that match are void.

Abandoned matches
All bets are void apart from markets where the outcome is already determined.

Postponed Matches
Are void unless re-arranged and played in the same 'Rugby Week' (Monday - Sunday inclusive local time).

Match betting
When match odds are quoted for both outright win and handicap betting (unless the handicap or a qualifying price is requested) then all bets will be settled as outright win. Where only handicap betting is available then bets will be settled at the advertised handicap at the price available at the time the bet was struck. 

First scoring play/first scoring play second half/last scoring play of first half/last scoring play of match - For all these markets try includes penalty try. For all scoring play markets conversions do not count. 

Team scoring first wins the game - Includes extra time if played. 


First/last Try-scorer
Bets on players taking no part in the match will be void. If your player takes the field after a try has been scored then the first try-scorer bets will be made void. If your player has taken the field at any time prior to the first try being scored then your bet stands. 

If a try is a penalty try the player who is awarded the try by match officials will be deemed the winner for settlement purposes. 

Bets will stand on players that take any part in a match for last try-scorer purposes.

Player to score a try at any time
Bets will stand on players that take any part in a match. Try includes penalty try (as described above). 

Bets on players in a match that is not completed will be void except for those bets the outcome of which is already determined. 

Total team tries
Penalty tries count. Bets stand on regulation time only. 

Team to win both halves
Both halves must be completed for bets to stand. 

Team to score last
Includes extra time if played. 

Scorecasts
All bets 80 minutes play (normal time) only. If your player takes the field after a try has been scored or does not take part in the game prior to a try being scored, then bets will be made void. If a match is abandoned after a try has been scored then all bets will be settled as singles on the first try-scorer at the appropriate odds. If the first try is a penalty try then the player who is awarded the try by match officials will be deemed the winner for the purposes of the try-scorer part of the bet. 

Man of the match
If no announcement is made during the live broadcast on the relevant channel or on the broadcasters’ official website within 24 hours of the result then all bets on this market will be void. 


SEASON BETTING

Top try-scorer
Settled on regular season only (Play-Offs do not count). 

To finish bottom
Settled on team finishing bottom of table (regardless of whether they are relegated or not). 

Season points handicap match-ups
For the purpose of this market any Points Deductions do not count. 

Regular season handicap
For the purpose of this market any Points Deductions do not count. 

Team season points
For the purpose of this market any Points Deductions do not count.

 

 

RUGBY UNION

General Rules
Unless otherwise stated all Rugby bets are settled on 80 minutes play. The term 80 minutes play includes any stoppage time.
If a venue is changed from the one advertised then all bets on that match are void.
In the event of a change of opponent from the one advertised then all bets for that match are void.
Where a bet is struck “to progress” or “lift cup” or “to win outright” there shall be no betting on the draw, as extra time or penalties may be required to decide the outcome. In the event of both teams tied after extra time has been played, dead heat rules apply for betting purposes.
A handicap tie/gap price if applicable will be quoted and if the game is a tie on handicap after 80 minutes, then all handicap bets for both sides will be deemed losers.

Related Bets
Where various exotic markets are offered for the same match (e.g. correct score, first try scorer, half time-full time forecast, etc), bets cannot be combined in multiple bets where the outcome is related is related or where the result of one part of the bet contributes or assists in determining the outcome of another part of the bet.

Abandoned matches
All bets are void apart from markets where the outcome is already determined.

Postponed matches
All bets are void unless re-arranged and played within 24 hours of the original scheduled date.

Match betting
When match odds are quoted for both outright win and handicap betting (unless the handicap or a qualifying price is requested) then all bets will be settled as outright win. Where only handicap betting is available then bets will be settled at the advertised handicap at the price available at the time the bet was struck.

First scoring play/first scoring play second half/last scoring play of first half/last scoring play of match - For all these markets try includes penalty try. For all scoring play markets conversions do not count.

Team scoring first wins the game - Includes extra time if played.

Total Penalties Scored - Settlement is based on total successfully converted penalties, not total penalties awarded. 

First/Last try-scorer
Bets on players taking no part in the match will be void. If your player takes the field after a try has been scored then the first try-scorer bets will be made void. If your player has taken the field at any time prior to the first try being scored then your bet stands.

If the first try is a penalty try then the scorer of the second try will be deemed the winner for settlement purposes.
Bets will stand on players that take any part in a match for last try-scorer purposes.

If the last try is a penalty try bets will be settled on the previous try-scorer.

If a match is abandoned, “first player to score” bets shall stand provided a try has been scored.

In cases where a price is offered on a penalty try within the relevant market, all bets on players to score the first try will be losers.

“Any other try scorer” means any players besides those quoted (having betting next to their name) in the event.
Only players not quoted in this event will be taken into account for the “any other player” bets.

 

Player to score a try at any time
Bets will stand on players that take any part in a match. Try includes a penalty try.

Bets on players in a match that is not completed will be void except for those bets the outcome of which is already determined.

Try-scorer shirt numbers
A penalty try counts as shirt number 8.

Time of first team/match try/first second half try
Try includes a penalty try. If no 1st or 2nd half try is scored then bets will be settled as over.

Try Matchbet

A 3 way market that will be settled as the team who scores the most tries in the match. 

Player match-ups
Predict the player who will score most points. Both players must start the match or bets void. In the event of a tie all stakes will be refunded. Bets stand on regulation time only.

Player performances
Player must start the match or bets void. Bets stand on regulation time only.

Will there be a sin-binning/drop goal?
Will be settled on regulation time only.

Number of tries/team tries/to score a try
Penalty tries count. Bets stand on regulation time only.

Total team tries
Penalty tries count. Bets stand on regulation time only.

Team to win both halves
Both halves must be completed for bets to stand.

Will either team score 3 unanswered tries?
Either team must score 3 tries in the game without the opposition scoring a try in between. Penalty tries count.

Team to trail in match
Predict whether the named team will trail on points at any time during a specified match.

Team to score last
Includes extra time if played. 

1st Stoppage

The incident that produces the first referee designated stoppage will be used for settlement purposes. A quick throw does not constitute a lineout, only a formed lineout will be resulted as so. 

Highest/lowest scoring team
Only highlighted teams count. Dead-Heat rules apply.

Scorecasts
All bets 80 minutes play (normal time) only. If your player takes the field after a try has been scored or does not take part in the game prior to a try being scored, then bets will be made void. If a match is abandoned after a try has been scored then all bets will be settled as singles on the first try-scorer at the appropriate odds. If the first try of the match is a penalty try then the scorer of the second try will be deemed the winner for settlement purposes.

Man of the Match
If no announcement is made during the live broadcast on the relevant channel or on the broadcaster’s official website within 24 hours of the result then all bets on this market will be void.

Highest Scoring Team - Handicap
All scheduled games must be completed for bets to stand. Settlement will include the handicap added to the selected teams' score. Dead-heat rules apply.

Six Nations specials
To win the Triple Crown any of the home nations (England, Ireland, Scotland or Wales) must win all three games against the others. To win the Grand Slam any participant must win all their five matches.

To win the Six Nations outright - If two teams finish joint top of the Six Nations league on the same number of points then official competition rules will determine the winner for settlement purposes.

All matches must be completed otherwise bets are void.

Six Nations Specials - total team points and total tries
Team must complete all 5 Six Nations matches for bets to stand. If any match is postponed or abandoned then bets are void.

Six Nations tournament top tryscorer
All-in play or not. Dead-Heat rules apply.

SEASON BETTING
Top Try-Scorer
Settled on regular season only (Play-Offs do not count).

To finish bottom
Settled on team finishing bottom of table (regardless of whether they are relegated or not).

 

 

SNOOKER

Outright betting
Non-Runner, then no-bet rule applies - With the exception of Ante-Post bets placed on any player who takes part in a given tournaments' qualifying but fails to qualify for the main tournament. Such bets will be deemed losers for settlement purposes. All participants in a given tournament will be priced to win the tournament outright. Each-Way betting is available. 

Outright markets may be subject to a Deduction Rule.

Outright first 4 frames/correct score first 4 frames
The first 4 frames must be completed for bets to stand.

Match betting
In the event of a match starting but not being completed the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.

First frame
In the event of the first frame not being completed bets will be void.

Handicap betting/frame betting/total frames
If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. In the event of a disqualification or retirement bets will be void. 

Double result 
Predict the result after the first 4 frames and the overall winner of the match. All bets void if match is not completed. 

Forecast the finalists
Bets stand irrespective of withdrawals. 

Revised match betting
Where revised match betting is offered (between sessions) one frame of the following session must be completed for bets to stand. 

Winner's quarter/to win individual quarter
Bets stand irrespective of any individual withdrawals. 

Nationality of winner
Bets stand irrespective of withdrawals.

 

 

VOLLEYBALL

Pre-match
In the event of a match starting but not being completed then all bets will be void, unless the specific market outcome is already determined.

In the event of referee enforced point deductions, official results will be used for settlement purposes, on all markets.

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.

In-play
The following markets will be void if the match is not completed:

To win match
Set betting
Total match points
Team total match points
Handicap set betting

For individual set markets, in the event of the set not being completed bets will be void, unless the specific market outcome is already determined.

In the event of referee enforced point deductions, official results will be used for settlement purposes, with the exception of ‘Race To’ markets that have already been determined.

In-play Who wins the rest of the match
This market refers to which team will score more points in the remaining time. 

ATHLETICS

Golden league/grand prix/indoor meetings
Prices will be offered on selected events. Where prices are offered for a given event then four selected athletes will be quoted. Only the quoted athletes count for settlement purposes. In the event of one or more of the quoted athletes being declared a Non-Runner then the entire market will be void. All quoted athletes must start for bets to have action. I.A.A.F official results are used for settlement purposes - the winner being deemed as the highest placed of the four athletes quoted upon completion of an event. 

Olympics/European Championship/World Championships

Outright/group/heat/round/tournament and match betting
All bets stand except for those placed on participants not competing in first round heats/qualification. Participants awarded gold, silver and bronze medals at the medal ceremony will be deemed 1st, 2nd and 3rd respectively for betting purposes. We reserve the right to apply a deduction in the event of a withdrawn participant prior to the start of an event. 

Match-ups
Both competitors must compete for bets to stand.

 

 

WINTER SPORTS

Sports:
- Alpine Skiing 
- Biathlon 
- Bobsleigh 
- Cross-Country Skiing 
- Freestyle Skiing 
- Luge 
- Nordic Combined 
- Skating 
- Skeleton 
- Ski Jumping 
- Snowboarding

Event markets
All bets are settled on the official results/rankings of the International Ski Federation (FIS), the International Skating Union (ISU), the International Biathlon Union (IBU), the Official Olympic Committee or any official body deemed to have such authority for competitions. Subsequent disqualifications and/or appeals will not affect bets. 

If the conditions of a specific event are changed from those originally listed by the Official Governing Body then bets will be void. e.g. shorter course distances/fewer rounds or order of events, with the exception of individual ski-jumping events, where results will stand for markets providing one round is completed in full (excluding Winning Margin - see below rule). 

If a specific event (determined as: after a final competitor list is known) is suspended or postponed bets remain valid provided that the event is completed on the same run/same venue within 36 hours. If the event takes place on a different run/venue bets will be made void and stakes returned. 

Participants must pass starting line/gate for bets to stand otherwise bets will be void and stakes returned. In the case of a competitor withdrawing/being disqualified prior to the specific event a Deduction rule may be applied to bets. Bets on any participant who takes part in qualifying for a specified event but then fails to qualify for the main Round(s) will be classed as losers. 

For settlement purposes the result is at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.

Group betting
If one or more participants fail to take part in a specified event then bets will be void. Dead-Heat rules apply.

Winning margin 
Bets will be settled on the winning intervals/ranges listed by an events’ Official Governing Body. If the conditions of a specific event are changed from those originally listed by the Official Governing Body then bets will be void, e.g. shorter course distances/fewer rounds or jumps/order of events.

Shooting performance 
For shooting performance (including head to heads) if a biathlete starts but fails to finish a race then bets will be void except for those bets the outcome of which has already been determined at the time the athlete fails to finish. 

Qualification markets
Where markets are offered (including match betting) specifically relating to qualifying stages/rounds the results of the Official governing bodies are used. Qualification rankings are dependent on times/distances and/or points (FIS) where appropriate. (In the event of two participants getting the same time the winner will be deemed the participant with the least FIS points). Where FIS points are not applicable participants with the same time/distance will be settled as a push.

Ante-Post/future markets 
All Ante-Post markets (determined as: prior to confirmation of final competitor lists) will be all in run or not and will be settled on the official results at the end of the season/event. 

Dead-Heat rules apply. 

Match betting
Both participants must leave the start line/gate for bets to stand. If an event comprises of just one round then official results from that round will be used for settlement purposes. If a player is disqualified or withdraws after starting that round the other player will be deemed the winner. 

If a player is disqualified or withdraws after starting either prior to the completion of the first round, or after both players have qualified for a further round, the other player is deemed the winner. 

If a player is disqualified during a subsequent round, when the other player in the match bet has already not qualified for that round, the disqualified player is deemed the winner. 

For multiple round events - if both participants fail to qualify for the next round then bets are void. If both participants qualify for the next round but neither completes the event then the winner will be deemed to be the participant with the fastest recorded time in the first round. 

If the conditions of a specific event are changed from those originally listed by the Official Governing Body then bets will be void - e.g. shorter course distances/fewer rounds or jumps/order of events.

NETBALL

Game betting
If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void. 

There must be 5 minutes or less of scheduled game time left for bets to have action, unless the specific market outcome is already determined. 

In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/accumulators the selection is treated as a non-runner.

Pre-game bets
All pre-game bets include overtime unless otherwise stated. 

3-way markets (if offered) are settled on the score at the end of regulation time.

In-play game bets INCLUDE overtime 
A game must be completed in full for bets to stand. 

In-play quarter bets EXCLUDE overtime
The quarter must be completed for bets to have action, unless settlement of bets is already determined. 

In-play half bets EXCLUDE overtime 
The designated half must be completed for half bets to stand.  

 

 

OTHER SPORTS

ARCHERY
Participants must start one round for bets to have action. Otherwise bets will be void and stakes returned. The ‘podium’ presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

BADMINTON
In the event of any of the named players in a match changing before the match starts then all bets void.
In the event of a match starting but not being completed then all bets will be void, unless the specific market outcome is already determined.

BEACH VOLLEYBALL
In the event of any of the named players in a match changing before the match starts then all bets void.
In the event of a match starting but not being completed then all bets will be void, except for markets where the result is already determined.

BOWLS

Non-Runner then the no-bet rule applies. The event must start within one week of the scheduled start for bets to stand.

Match betting
A match must be played within 24 hours of the originally scheduled start time for bets to stand. If a match does not take place for any reason (e.g. a player withdraws injured) all pre-match bets will be void and stakes returned. In the event of a match starting but not completed then the player progressing to the next round will be deemed the winner. 

With the exception of Premier League Bowls in the event of a tie, then the result at the end of the tiebreaker will be used for settlement purposes. In Premier League Bowls, a tie price is offered. 

Set betting
Will be void if the match is not completed. 

Nationality of the winner
The winner is determined by the country that he/she represents. See www.worldbowlstour.com.

In-Play - next end winner
In the event of an end finishing in a tie then all bets will be void and stakes returned.



CANOE/KAYAK
Entrants must pass the starting line for bets to have action otherwise bets will be void and stakes returned. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

CHESS
Bets are settled according the official tournament results. If either player is replaced with another player all bets will be void and stakes returned.

COMBAT SPORTS
Prices are offered for each fighter to win the fight and in the event of a draw all bets will be void and stakes returned. If either fighter is replaced with another fighter all bets will be void and stakes returned.

CYCLING

Individual stage / Outright betting / Rider Finishing Position
Participants must pass the starting line of the respective event/stage for bets to stand. Otherwise bets will be void and stakes returned. The classification at the time of the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. 

Match-ups
Match-ups will be settled upon the cyclist achieving the highest placing in the specified event/stage. In the event of one or both cyclists not passing the starting line then bets will be deemed void. If both cyclists start but fail to finish a specific event/stage then bets will be deemed void. If both cyclists start a specific event/stage and only one fails to finish then the cyclist who completes the specific event/stage will be deemed the winner. 

Event Specials
The specified event must be completed in full (statutory number of stages), otherwise bets will be void unless the result is already determined. For named rider specials, the specified rider must start the respective event/stage for bets to stand. For ‘number of rider’ specials, the statutory number of teams must start the specified event for bets to stand.

 

DIVING
Participants must make one dive for bets to have action otherwise bets will be void and stakes returned. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

EQUESTRIAN
Participants must pass the starting line for bets to have action otherwise bets will be void and stakes returned. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. Bets stand regardless of riders changing named horses during an event.

FENCING
Prices are offered for each participant to win the duel and in the event of a draw all bets will be void and stakes returned. If either participant is replaced with another fighter all bets will be void and stakes returned.

FUTSAL
All matches are settled on the full time result. Extra time does not count, unless stated otherwise.

To Lift Trophy/Progress to the Next Round, includes extra time/shootouts. Abandoned or postponed matches will be void.

GAELIC SPORTS

Outright betting
All bets stand regardless of season length, provincial or qualifier format.

Match betting
All match markets based on regulation time only (including injury time). Extra time does not count unless specified. Where a market specifically includes overtime and the game finishes level after overtime then bets will be void. 

If either team does not play then bets will be void. 

If game is abandoned prior to completion then bets will be void. 

Bets will be settled on official GAA (Gaelic Athletics Association) result only. 

If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void. 

Postponed matches are void unless re-arranged and played within 24hours of advertised time.

Handicaps 2-way and 3-way/total points 2-way and 3-way
Total game score is used to settle bets (goal = 3, point = 1).

First goalscorer/last goalscorer/to score a goal anytime
Own goals do not count. In the case of an own goal being scored first bets will be settled on 2nd goalscorer. In the case of the last goal being an own goal bets will be settled on the previous goal. 

First Goalscorer - Any player coming on as a substitute after the first goal is scored, or who takes no part in game, is deemed a Non-Runner. 
Last Goalscorer - Any player that takes no part in the game is deemed a Non-Runner. 
Score a Goal Anytime - Any player that takes no part in the game is deemed a Non-Runner. 

First scoring play, last scoring play 1st half, first scoring play 2nd half, last scoring play
Free includes: Free, penalty, 65/45, sideline cut/kick. Own goals count.

First half betting
Bets settled on result at half-time (including injury time). Bets will be void if the first half is not completed.

First goal and result
Winning team is team that wins game having scored first goal/not scored goal/conceded first goal. Own goals count.

Game total odd/even
Combined total of both teams used to determine winner. If the combined score is zero then bets will be void. 

Team total odd/even
Settled on respective totals achieved by teams. If team score is zero then bets void. 

Race to ten
Team to reach 10 points first (including goals) deemed the winner.

Season top scorer
Player who scores most through the All-Ireland Championship (including qualifiers) is deemed the winner. All In-Play or not. 

Team performance
Predict the exact stage where the team will be eliminated or exactly what final classification they will achieve. 

Furthest progressing team
Should both teams be eliminated at the same stage then Dead-Heat rules apply. Provincial series does not count. Team which achieves best placing in Qualifier and knockout series will be deemed the winner.



GYMNASTICS
Competitors must attempt one discipline/round for bets to stand. Subsequent disqualifications and/or appeals will not affect bets.

HOCKEY
If an event is suspended or postponed then bets remain valid provided that the event is completed at the same venue within 36 hours. If the event takes place at a different venue then bets will be made void and stakes returned.

All match odds are based on the result at the end of a scheduled 70 minutes play unless otherwise stated. Bets are settled on the score standing at the end of the scheduled 70 minutes including any added injury or stoppage time. This scheduled period does not include extra time or time allocated for a penalty stroke shootout.

Any hockey match abandoned before the completion of 70 minutes play will be void (unless the match is rearranged and played the following day in which case bets will stand) except for those bets the outcome of which has already been determined at the time of abandonment.

Where the venue of any arranged match is changed the selection will be void.

MODERN PENTATHALON
Participants must pass the starting line for bets to have action otherwise bets will be void and stakes returned. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

POOL

Outright betting
All participants in a tournament will be priced to win the tournament outright. 
Non-Runner no-bet. 
Outright markets may be subject to a Deduction Rule.

Match betting
In the event of a match starting but not being completed then the player progressing to the next round, or the player awarded the victory (points) in a team competition, will be deemed the winner for settlement purposes.

Handicap/rack/total rack betting
If the statutory number of racks in a match is not completed then all bets will be void and stakes returned.

Top points scorer and top team points scorer
Dead-Heat rules apply.



ROWING
Official times will determine settlement of bets.

In the event of a race starting but not being completed (i.e. there is no deemed winner) then all bets will be void.

SAILING
In the event of a race starting but not being completed then the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.

SHOOTING
Participants must start one round for bets to stand otherwise bets will be void and stakes returned. The ‘podium’ presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

SOFTBALL
All games must start on the scheduled date for bets to have action. If a game has been postponed or cancelled before its due start time then all bets are deemed no action.

SPEEDWAY

Club speedway
If match is abandoned before full completion of meeting then all bets on the match will be void unless the running of the match would not have affected the result. Ride-offs do not count. If a match is postponed prior to its scheduled start date/time then bets will be void unless it is rescheduled within 24 hours. 

Elite League - Includes end of season Play Offs.

Grand prix
Outright championship - all-in compete or not. Bets will be determined by the points accumulated after the final Grand Prix of the season and will not be affected by any subsequent enquiries. 

Individual Grand Prix - the podium positions will be used to determine 1st 2nd and 3rd for betting purposes. 

Individual heat scores betting
For individual heat scores only bets are settled on the score of the heat before any points are added through the doubling up of points. 

Individual heat winner
All four quoted riders must start the specified heat otherwise bets are void. 

Rider match-ups
All rides count, with all tactical points counting as normal score e.g. 3-2-1-0. 
Bonus points do not count for settlement purposes. 
Bets stand as long as both riders line up for heat 1. 

Rider Total Points
All rides count, with all tactical points counting as normal score e.g. 3-2-1-0. 
Bonus points do not count for settlement purposes. 
Bets stand as long as quoted rider lines up for one heat.



SQUASH
In the event of a match starting but not being completed then all bets will be void.

SURFING
Outright betting - Participants must start Round 1 of a specified competition for bets to stand. Otherwise bets will be void and stakes returned. The classification at the time of the podium presentation (as per official ASP result) will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. If a specified event is not fully completed then bets will be void and stakes returned.

Outright markets may be subject to Deduction Rule.

Match-ups - Match-ups will be settled upon the surfer progressing furthest in a specified competition. If both quoted participants are knocked out in the same round of a specified tournament, then the winner, for betting purposes, is deemed the surfer with the highest score. Both quoted surfers in a match-up must compete in Round 1 for bets to stand.

SWIMMING
Participants must pass the start for bets to stand otherwise bets will be void and stakes returned. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

TABLE TENNIS
In the event of any of the named players in a match changing before the match starts then all bets void. In the event of a match starting but not being completed, all bets will be void, unless the specific market outcome is already determined.

TRIATHLON
Participants must pass the starting line for bets to stand otherwise bets will be void and stakes returned. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

WATER POLO
All bets on Water polo are based on regulation time only. Overtime and penalties do not count. In the event of a match being a draw, and the option not being offered, then bets will be void. In the event of a match starting but not being completed then all bets will be void.

WEIGHTLIFTING
Competitors must attempt one lift for bets to stand. Subsequent disqualifications and/or appeals will not affect bets.

WRESTLING

All settlements are based on results provided by the relevant governing body: www.wwe.com

Settlement will be in accordance with the final decision at the end of the broadcast as confirmed by www.wwe.com. Bets will be settled on the winner of the match, not on the transfer of title.

Should the match end in a no-decision bets will be voided. We reserve the right to suspend any or all betting on a match at any time without notification.

 

Should a match have a wrestler added/ removed/ replaced, so that it fundamentally alters the manner of the contest, all bets will be void. 

 


YACHTING
Entrants must pass the starting line for bets to stand otherwise bets will be void and stakes returned. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

 

SPECIAL BETS

Unless otherwise stated all bets on Specials markets are all-in run or not.

Election betting
All betting within a given election is singles only. Accumulative bets accepted in error will be settled as singles with the stake apportioned. 

Settlement of all bets will be based on the total votes cast on the day of the election. 

Bets on who will win the Election will be based on the party that wins the most seats. The Speaker, if seeking re-election, will not count.

US election
All bets are settled on the winner of the election and not on the person who is inaugurated.

Eurovision song contest
The settlement will be based on the official results. Where applicable Dead-Heat rules will apply. In match or group betting all countries must participate otherwise bets are void. Bets are settled as losers if a country does not finish a competition, e.g. through disqualification.


Reality shows
Bets will be settled on the official results. If two or more participants are evicted in a specified eviction market and the order of eviction is clear then this will be used for settlement purposes. If the order of eviction is unclear then Dead-Heat rules will apply. Evictees and walk-outs will be settled as losers. A contestant leaving by other than an eviction before a nomination round has taken place will be deemed a Non-Runner for that eviction and a Deduction rule may apply. Others may be added to the market at any time. 

X Factor
If two or more are evicted in a single X Factor show then Dead-Heat rules will apply.

Special events
Where other speciality bets are advertised, rules will be displayed on our website.

 

CASINO

  1. There is a lot of specialised terminology used in the betting industry. If you are not sure about the meaning of an expression, you should not place a bet in a game using such an expression until you fully understand its meaning.
    The bookmaker BestBet360 shall not be responsible for bets placed by you in games that are using terminology which is not clear to you.
  2. Please read the rules provided in the game before you play.
  3. If you start playing, it means that you accept and undertake to comply with the rules of the game, table and/or tournament you have selected.
  4. It is prohibited to enter into collusion to participate, directly or indirectly, in any collusion scheme with any other player in the course of any game in which you participate now or will participate in the future.
  5. You must examine the legality of your participation in gambling and of the use of the appropriate software which provides access to gambling in your location and make sure that your actions are not in breach of any regulations or legislation in the relevant jurisdiction.
  6. Winnings over €10,000 are considered Big Wins and must be approved by Partners of the bookmaker prior to the funds being credited to your account and/or being available for withdrawal.
  7. A bet is considered accepted after it has registered on the server and has been confirmed online. Registered bets are not eligible for cancellation or amendments.
  8. Your stake cannot exceed your current account balance. Once a bet has been registered, the stake is debited from the account. The winnings are credited to your account after the bet has been settled.
  9. No complaints or disputes about the acceptance or settlement of bets shall be accepted upon the expiry of 10 (ten) calendar days from the date of the transaction.
  10. If you wish to lodge a complaint regarding the work of the Service, you must contact Customer Support as soon as possible. If necessary, your complaint will be forwarded to the relevant decision makers for the final decision.
  11. You acknowledge that our random number generator will determine the outcome of the games played through the bookmaker and you accept the outcomes of all such games. You agree that in the unlikely event of a discrepancy between the result that appears on your screen and result displayed on the game server, the result that appears on the game server will prevail. You acknowledge and agree that our technical records will be the final authority in determining the terms and circumstances of your participation in the relevant online gaming activity and the results of this participation.
  12. To contact a member of the Customer Support team and discuss any issues that might arise, please use the online chat or e-mail [email protected]
  13. PROMOTIONS

BONUSES

  1. The bonus, is a deal between the bookmaker, BestBet360, and the customer. The bookmaker, BestBet360, provides the customer with funds for the game, and the customer takes responsibility for satisfying the wagering requirement before requesting the withdrawal of the funds.
  2. All bonus funds credited by BestBet360 to a Casino Players account, MUST be played through 30x (wagered 30x the stake).
  3. Bonuses may have additional terms and conditions, so before activating a bonus we strongly advise that you read them carefully to receive complete information and to avoid misunderstandings.
  4. Bonuses can only be used by one customer, on one device, at one IP address, in one browser.
  5. There can only be one active bonus on an Account at any one time. Bonuses related to deposits are not cumulative. Bonuses are applied one after another. The next bonus will become available after an earlier bonus is redeemed or revoked.
  6. The bonuses are only available to customers with fully completed personal information in their Account, with an activated phone number and who agreed to the terms of the bonus program while registering. The minimum deposit amount for participation in the bonus offer depends on the chosen bonus.
  7. The bonus amount will be placed into a Bonus Balance and will be kept separate from your Cash Balance.
  8. The bonus and winnings received from it will be lost upon the expiry of the bonus. The average bonus validity period is 30 (thirty) days from the date of crediting.
  9. The validity period of the bonus free spins depends on the provider and is not subject to regulation by the bookmaker.
  10. The bookmaker BestBet360 is entitled to change the terms and conditions of bonuses, to suspend or terminate them at any time.
  11. The General Terms and Conditions also apply.


WAGERING REQUIREMENT

  1. While a bonus is activated you have the right to place bets using funds, both on your bonus account and on your main account. Please keep in mind that while there is an active bonus on the account, any requests for withdrawal will be declined until the bonus wagering requirement is met in full or until you reject the bonus.
  2. To redeem the bonus, you need to place a required amount in bets. In most cases, if not stated otherwise in the bonus conditions, you are required to place bets with the total stake equal to the amount of the bonus multiplied a specific number of times: the wagering requirement = bonus amount x required number of times.
  3. All deposit bonuses must be redeemed by wagering the bonus amount.
  4. Until the bonus has been redeemed, stakes cannot exceed €5.
  5. After the bonus has been redeemed, your main account will be credited with the remaining bonus funds which will not exceed the total bonus amount. If, after the bonus is redeemed, the bonus account balance is less than the minimum stake amount, the bonus is deemed to have been lost.
  6. The stake percentage taken into account for the wagering requirement purposes (“contribution”) is different for different games. Bets on all versions of Roulette, Baccarat, Blackjack, Poker and slots from the "Others" section do not count toward the wagering requirement. Stakes in all other slot games count toward the wagering requirement in full (100%). However please note that these figures ??may change from time to time. To find out the up-to-date contribution percentages please contact Customer Support.
  7. You can make a withdrawal request before the bonus is redeemed. However, in this event the bonus amount and the winnings received while redeeming the bonus will be cancelled.

BONUS CANCELLATION

  1. Any customer may decline all or any individual promotions by contacting Customer Support at [email protected], via an online chat, or by taking the necessary steps in their Account.
  2. When cancelling a bonus, your bonus balance hits "zero" and you do not need to meet wagering requirements any longer.
  3. You can decline to continue meeting bonus wagering requirements in your Account. If the bonus has been declined after it was partially redeemed, any winnings generated while redeeming the bonus will be cancelled.

ABUSE OF BONUSES

  1. The bookmaker BestBet360 reserves the right to review the transaction history and customer logs for any reason and at any time. If during such a review misuse of bonuses by a player is revealed, the bookmaker has the right to cancel the bonuses for this customer.
  2. If administration determines that while redeeming a bonus you use gaming strategies not approved by the bookmaker BestBet360, the bookmaker is entitled to apply penalty measures and exclude you from current and all future promotions.
  3. Here are several known examples of clearing a bonus wagering requirement strategies which we consider unacceptable:
    • placing a high volume of bets which has a minimal impact on your balance. One example of this strategy can be betting on all numbers on a roulette or simultaneous betting on red and black
    • placing big bets (over €5) with the aim of increasing the bonus balance rapidly and then dramatically reducing the stakes (more than twofold) for no apparent reason and with a sufficient account balance. Each of these cases will be considered separately by the Service administration
    • placing big bets in games with a low contribution (stake percentage that counts towards the wagering requirement) and then placing smaller bets in games with a larger contribution
    • any combinations of the above gaming tactics.
  4. When abuse of bonuses by a customer is identified, the bookmaker BestBet360 is entitled to apply the following measures to the customer: cancelling all existing bonuses and bonus winnings; blocking the customer’s account.
  5. You are strongly advised to provide your actual telephone number during registration, as the bookmaker might use it to confirm your identity. If it is not possible to get in touch with you, the bookmaker is entitled to apply restrictions on the use of bonuses, as well as to block your account.
  6. ERRORS OR OMISSIONS
  7. In the event of malfunction of computer software or hardware which is used by us, we will use reasonable endeavours to rectify the problem as soon as possible. If such problems cause a game to be interrupted to the extent that it cannot be restarted from exactly the same moment it is interrupted without irreversible loss of data, we will apply the most reasonable and fair policies to this situation (which may include reinstating your Account balance as it appeared before the last bet was logged on the Operator's server immediately prior to the occurrence of the problem).
  8. If as a result of an error funds have been credited to your account and you use these funds to place bets or to participate in games, we may cancel such bets and/or withhold any winnings that were received using such funds. If we have paid you winnings received from such bets or games, the bookmaker BestBet360 is entitled to have them returned.
  9. When you access the Service via the Internet, you must understand that:
    • you may encounter system problems, defects, errors or malfunctions of the Service. If you experience any technical problems, please contact the Support Service by e-mail;
    • success in promotions that are carried out at speed directly depends on the equipment used and the speed of your Internet connection;
    • rules for any promotion or game are always available for review, please do not forget to read them before using the products of our Service. 
  10. If you place a bet on a live event, you may not be able to see or otherwise obtain the latest information about the event in the relevant period of time. The bookmaker is not liable to you for any losses that you incur as a result of a delay in the transmission of information relating to any event.
  11. You are solely responsible for the speed of your internet connection and the state of the equipment you use to access the internet. The bookmaker BestBet360 does not accept any liability for any losses that you incur (as a result of loss of service, poor internet connection or otherwise) due to the internet service providers or telecommunication service providers which you use to access the Service.
  12. FORCE MAJEURE EVENTS
  13. The bookmaker BestBet360 will not be liable or responsible for any failure to perform or delay in performance of any of our obligations under the Terms and Conditions that is caused by events outside our reasonable control, including, without limitation, interruption in telecommunication networks, problems with electricity, problems with computers (or other equipment) belonging to third parties, fire, lightning, explosions, floods, extreme weather conditions, strikes and blockages, terrorist acts, acts of government or other competent authorities ("Force Majeure").
  14. Our performance is deemed to be suspended for the Force Majeure period. We will use our reasonable endeavours to bring the Force Majeure event to a close or to find a solution by which the bookmaker BestBet360 obligations may be performed despite the Force Majeure event.